OpenRA current modding guide?

Information and discussion for custom maps and mods.
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Voidwalker
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Joined: Fri Apr 22, 2016 5:47 am

OpenRA current modding guide?

Post by Voidwalker »

Is there any modding guide for current version? And how is it even working? I couldn't even change rules, I made tweaks and stuff even like cost decrease but it wasn't really in the game. Can somebody explain how exacly openra reads stuff?

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Graion Dilach
Posts: 277
Joined: Fri May 15, 2015 5:57 pm

Post by Graion Dilach »

The game reads stuff in the defined order from mod.yaml. Beyond that, you only need https://github.com/OpenRA/OpenRA/wiki/Traits-(playtest) or https://github.com/OpenRA/OpenRA/wiki/Traits (depending on version). Everything onwards is usually a no-brainer.

If you created a new yaml and thrown your stuff there, then you have to list this new yaml in the mod.yaml. If you edited a base mod yaml then the changes should pop up during playing.
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Voidwalker
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Joined: Fri Apr 22, 2016 5:47 am

Post by Voidwalker »

Then it seems that I have a problem, without changing anything else or making new folder, from old c&c mod I changed cost value of mammoth tank and it haven't changed (of course I've saved). What can make such an error?
Edit: works for playtest but not for normal version

Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

The hand-written https://github.com/OpenRA/OpenRA/wiki/Modding-Guide is sadly way outdated.

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