OpenRA current modding guide?
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- Posts: 2
- Joined: Fri Apr 22, 2016 5:47 am
OpenRA current modding guide?
Is there any modding guide for current version? And how is it even working? I couldn't even change rules, I made tweaks and stuff even like cost decrease but it wasn't really in the game. Can somebody explain how exacly openra reads stuff?
- Graion Dilach
- Posts: 277
- Joined: Fri May 15, 2015 5:57 pm
The game reads stuff in the defined order from mod.yaml. Beyond that, you only need https://github.com/OpenRA/OpenRA/wiki/Traits-(playtest) or https://github.com/OpenRA/OpenRA/wiki/Traits (depending on version). Everything onwards is usually a no-brainer.
If you created a new yaml and thrown your stuff there, then you have to list this new yaml in the mod.yaml. If you edited a base mod yaml then the changes should pop up during playing.
If you created a new yaml and thrown your stuff there, then you have to list this new yaml in the mod.yaml. If you edited a base mod yaml then the changes should pop up during playing.
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- Posts: 2
- Joined: Fri Apr 22, 2016 5:47 am
The hand-written https://github.com/OpenRA/OpenRA/wiki/Modding-Guide is sadly way outdated.