C&C with OpenRA build version

Not like vanilla

Information and discussion for custom maps and mods.
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Do you think C&C gameplay could be improved with single production mode?

Yes
4
80%
No
1
20%
I just want it to be like original C&C
0
No votes
 
Total votes: 5

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zypres1
Posts: 277
Joined: Mon Oct 24, 2011 8:22 pm

C&C with OpenRA build version

Post by zypres1 »

C&C with RA build order, only build from one factory....
How would that be?
Would it be fun to try out?
Should not be many changes...
Last edited by zypres1 on Sun Aug 26, 2012 10:24 pm, edited 2 times in total.

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Simply create a mod to try it out. Just change ProductionQueue to ClassicProductionQueue and I think it also relocates from system.yaml to structures.yaml.

tacozmeister
Posts: 126
Joined: Tue Jun 26, 2012 3:37 am
Location: St. Louis, MO

Post by tacozmeister »

Cmd. Matt wrote: relocates from system.yaml to structures.yaml.
What do you mean by it 'relocates'? Can you explain that further?

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

See how Red Alert defines it's production queues at https://github.com/OpenRA/OpenRA/blob/b ... em.yaml#L3 while Tiberian Dawn only has https://github.com/OpenRA/OpenRA/blob/b ... .yaml#L118 but defines the queues at https://github.com/OpenRA/OpenRA/blob/b ... s.yaml#L27

tacozmeister
Posts: 126
Joined: Tue Jun 26, 2012 3:37 am
Location: St. Louis, MO

Post by tacozmeister »

Oh! That makes a lot more sense. Hurr durr durr. Thank you. :P

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zypres1
Posts: 277
Joined: Mon Oct 24, 2011 8:22 pm

like it or not?

Post by zypres1 »

I want to know if anyone else thinks this can work out?

Usually when I play C&C it comes to a time when both players defend with X numbers of MCVs all producing defence structures, or basewalking with the same.. Thats not the way I like playing it, but it seems to work.

And I hope anyone else can make it / test it out, I really just want to plant the idea, get some comments, and try it out with some players...

knivesron
Posts: 93
Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

in my opinion i think the build ques should be an option thta you choose before game in the lobby or when selecting a map.

Host should have the option to change these types of rules in the sever.

the problem we have with limited build ques is the game stalemates and takes hours to finesh or untill some one decideds to die.

the problem with multiple build ques is most ppl cant keep up. its also not like the original.

Both styles are good and with a engine such as this we shouldent have to choose one or the other but have the option for both

salvakiya
Posts: 36
Joined: Fri Jul 27, 2012 5:26 am

Post by salvakiya »

knivesron wrote: in my opinion i think the build ques should be an option thta you choose before game in the lobby or when selecting a map.

Host should have the option to change these types of rules in the sever.

the problem we have with limited build ques is the game stalemates and takes hours to finesh or untill some one decideds to die.

the problem with multiple build ques is most ppl cant keep up. its also not like the original.

Both styles are good and with a engine such as this we shouldent have to choose one or the other but have the option for both
I agree with you. There should be an option for it.

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

salvakiya wrote: I agree with you. There should be an option for it.
https://github.com/OpenRA/OpenRA/issues/2197

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