C&C with OpenRA build version
Not like vanilla
C&C with OpenRA build version
C&C with RA build order, only build from one factory....
How would that be?
Would it be fun to try out?
Should not be many changes...
How would that be?
Would it be fun to try out?
Should not be many changes...
Last edited by zypres1 on Sun Aug 26, 2012 10:24 pm, edited 2 times in total.
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What do you mean by it 'relocates'? Can you explain that further?Cmd. Matt wrote: ↑relocates from system.yaml to structures.yaml.
See how Red Alert defines it's production queues at https://github.com/OpenRA/OpenRA/blob/b ... em.yaml#L3 while Tiberian Dawn only has https://github.com/OpenRA/OpenRA/blob/b ... .yaml#L118 but defines the queues at https://github.com/OpenRA/OpenRA/blob/b ... s.yaml#L27
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- Posts: 126
- Joined: Tue Jun 26, 2012 3:37 am
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like it or not?
I want to know if anyone else thinks this can work out?
Usually when I play C&C it comes to a time when both players defend with X numbers of MCVs all producing defence structures, or basewalking with the same.. Thats not the way I like playing it, but it seems to work.
And I hope anyone else can make it / test it out, I really just want to plant the idea, get some comments, and try it out with some players...
Usually when I play C&C it comes to a time when both players defend with X numbers of MCVs all producing defence structures, or basewalking with the same.. Thats not the way I like playing it, but it seems to work.
And I hope anyone else can make it / test it out, I really just want to plant the idea, get some comments, and try it out with some players...
in my opinion i think the build ques should be an option thta you choose before game in the lobby or when selecting a map.
Host should have the option to change these types of rules in the sever.
the problem we have with limited build ques is the game stalemates and takes hours to finesh or untill some one decideds to die.
the problem with multiple build ques is most ppl cant keep up. its also not like the original.
Both styles are good and with a engine such as this we shouldent have to choose one or the other but have the option for both
Host should have the option to change these types of rules in the sever.
the problem we have with limited build ques is the game stalemates and takes hours to finesh or untill some one decideds to die.
the problem with multiple build ques is most ppl cant keep up. its also not like the original.
Both styles are good and with a engine such as this we shouldent have to choose one or the other but have the option for both
I agree with you. There should be an option for it.knivesron wrote: ↑in my opinion i think the build ques should be an option thta you choose before game in the lobby or when selecting a map.
Host should have the option to change these types of rules in the sever.
the problem we have with limited build ques is the game stalemates and takes hours to finesh or untill some one decideds to die.
the problem with multiple build ques is most ppl cant keep up. its also not like the original.
Both styles are good and with a engine such as this we shouldent have to choose one or the other but have the option for both
https://github.com/OpenRA/OpenRA/issues/2197salvakiya wrote: ↑ I agree with you. There should be an option for it.