Code: Select all
E1:
Inherits: ^Soldier
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
AutoTarget@AUTOTARGET:
Priority:
Infantry: 10
Vehicle: 1
Buildable:
Queue: Infantry
BuildAtProductionType: Soldier
BuildPaletteOrder: 10
Prerequisites: ~barracks, ~techlevel.infonly
Description: actor-e1.description
Selectable:
Class: E1
Valued:
Cost: 100
Tooltip:
Name: actor-e1.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 5000
Armament@PRIMARY:
Weapon: M1Carbine
Armament@GARRISONED:
Name: garrisoned
Weapon: Vulcan
MuzzleSequence: garrison-muzzle
WithInfantryBody:
DefaultAttackSequence: shoot
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE:
StandSequences: parachute
RequiresCondition: parachute
Palette: player-noshadow
IsPlayerPalette: true
ProducibleWithLevel:
Prerequisites: barracks.upgraded
WithProductionIconOverlay:
Types: Veterancy
Prerequisites: barracks.upgradedThank you.