I have a unit that acquires a condition when picking up my custom crate. I want this condition to be revoked after the unit uses one of its specific weapons to attack once. How to do this?
Here's the specific situation: I designed an infantry unit that, upon picking up a crate, gains condition P1, which activates another weapon. I want this weapon to be one-time use, so I wrote:
GrantConditionOnAttack:
Condition: !P1
But this can't Remove P1, and it can't specify a particular weapon.
[RA] How to Remove Crate-Gained Condition After One Specific Weapon Attack
My unit gets a condition from a custom crate. Need to remove it after its specific weapon attacks once.