all static base defenses will be able to detect cloaked unit

Discussion about the game and its default mods.
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Prince Blueblood
Posts: 169
Joined: Wed Sep 24, 2014 6:32 am
Location: Kudus

all static base defenses will be able to detect cloaked unit

Post by Prince Blueblood »

The plan to next release

Isn't that will make cloaked phase transport carrying Tanya inside your enemy base nigh impossible? (And yes, I'm unashamedly used that tricks quite often)

Now now, I'm quite aware that Soviets lacked static method of cloak detections. But that's what Dogs and Snipers are for... And building your important structures near (spare) radar dome(s).

Yeah, Allied Camo pillbox can detect cloaked units, but then to balance it, why not giving Soviet something that isn't Tesla Coil detecting cloaked units (one hit zap phase transport is too strong imho)? Perhaps the Flame Tower get detection abilities?

Perhaps retain the current configurations for static base defenses, but give dogs and snipers extra sights and detection ranges? As large as allied radar jammer if needed?

Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: all static base defenses will be able to detect cloaked

Post by Matt »

Prince Blueblood wrote: Perhaps the Flame Tower get detection abilities?
It already has https://github.com/OpenRA/OpenRA/blob/d ... .yaml#L572

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