right now this is almost useless, because it costs like 1,5 medium tanks... and the range is so small ... for example the range is to small to chron around some static defense.
so my suggestions, increase range like 4-5x it's current range to make this unit more useful
chrono tank
There was a playtest update post about this earlier..
Not sure if this is precisely what you want, but the range is obviously increased.hamb wrote: ↑Chrono Tank
- Can now be teleported in groups by holding SHIFT or ALT and issuing a move order
- Teleport cooldown reduced from 30 to 20 seconds
- Teleport maximum distance increased from 10 to 12 cells
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- Joined: Sun Mar 30, 2014 3:19 pm
I personally only used Chrono Tanks to bridge gaps, like rivers or cliffs.
You have to keep in mind that Chrono Tanks are more for the 'in and out' sort of attacks. In a group, you can easily take out most types of armor, even Mammoth Tanks... and be gone before they retaliate.
The cooldown reduction might actually be quite an overpowered buff. A seasoned commander could use this to do some real damage, without fear of counter attacks.
You have to keep in mind that Chrono Tanks are more for the 'in and out' sort of attacks. In a group, you can easily take out most types of armor, even Mammoth Tanks... and be gone before they retaliate.
The cooldown reduction might actually be quite an overpowered buff. A seasoned commander could use this to do some real damage, without fear of counter attacks.