< coming to next openRA build - pic here:
http://hamb.in/ra/seaside2.png >
So this guy got some changes after some gameplay
West:
The isle was resized to prevent any sub pens or naval yards
Rock barriers in the water (by spawns) were fixed to prevent ships from entering
Ore in middle was reduced to just a simple ore mine. Didn't like the fight for the ore
Choke on the left was tightened slightly
Non-river (main) base chokes were tightened slightly
East:
Town was re-made
Moved bridge/pathways - the bridge is now near the town (makes sense)
Spacing between the north and south bases was evened. Originally this was imbalanced in north's favor
Modified the chokepoints in both bases - it now has the feel of two entrances rather than three split ones (which proved too vulnerable)
Shoreline was made a tad more symmetrical
General:
More shrubs exist
Can't build in waters anymore except for the east coast or behind east bases. You damn weasels!