Hi, wondering what people's thoughts on this, as I am novice and started my first few games as Soviets and enjoyed there powerful tanks and Tesla, but I am being turned more for allies as you can pump out tanks a lot faster and do spam rushes with mechanics and medics making you virtually unstoppable on base rushes. I have come across some serious pro players who play allies and really do well, specially early game. The chronoshift also adds another dimension enabling ambush type moves.
Russia has 10% discount
Germany has 10% firepower
If there are any pro allied players what are your best tactics?
Thanks
Allies Vs Soviets - Multiplayer
Allies Vs soviets
Re: Allies Vs Soviets - Multiplayer
Do we talk about OpenRA? There are no such bonuses for factions in OpenRA.
Just forget original RA , here many things are different.
If you want to see how good players play, check most recent games on these channels:
https://www.youtube.com/@Blackeneds_Barracks/videos
https://www.youtube.com/@CovertFlobert
Or you can join "ORA Academy" at https://Academy.openra.net .
Just forget original RA , here many things are different.
If you want to see how good players play, check most recent games on these channels:
https://www.youtube.com/@Blackeneds_Barracks/videos
https://www.youtube.com/@CovertFlobert
Or you can join "ORA Academy" at https://Academy.openra.net .
Re: Allies Vs Soviets - Multiplayer
I don't think forgetting vanilla RA is a good idea. But it is true, the specifics differ quite a bit. RA in particular has had its balance polished over many years of competitions
Re: Allies Vs Soviets - Multiplayer
So in OpenRA, are all factions completely balanced with no inherent bonuses, or do some still have unique strategic advantages based on unit composition or economy?bete wrote: ↑Sat Jun 07, 2025 3:45 pmDo we talk about OpenRA? There are no such bonuses for factions in OpenRA.
Just forget original RA , here many things are different.
If you want to see how good players play, check most recent games on these channels:
https://www.youtube.com/@Blackeneds_Barracks/videos crazy flips 3d
https://www.youtube.com/@CovertFlobert
Or you can join "ORA Academy" at https://Academy.openra.net .
Last edited by Thatentry on Tue Jun 24, 2025 4:53 am, edited 1 time in total.
Re: Allies Vs Soviets - Multiplayer
Subfaction have unique units and bonuses, you can hover over the faction in skirmish menu to read them
Re: Allies Vs Soviets - Multiplayer
I meant there are no "hidden" bonuses like speed+25% , hp+25%, etc.Thatentry wrote: ↑Mon Jun 16, 2025 7:16 amSo in OpenRA, are all factions completely balanced with no inherent bonuses, or do some still have unique strategic advantages based on unit composition or economy?bete wrote: ↑Sat Jun 07, 2025 3:45 pmDo we talk about OpenRA? There are no such bonuses for factions in OpenRA.
Just forget original RA , here many things are different.
If you want to see how good players play, check most recent games on these channels:
https://www.youtube.com/@Blackeneds_Barracks/videos crazy flips 3d
https://www.youtube.com/@CovertFlobert
Or you can join "ORA Academy" at https://Academy.openra.net .
Game is very balanced and very similar to play on tier 1. Both factions make 3:1 or 2:1 rifle:rocket infantry ratio and spam Medium/Heavy tanks. MTs and HTs are used in same way - to soak damage and crush infantry and provide vision to infantry which is main DPS army. MTs are a bit weaker, cheaper and faster...
Radar and tech center units have more differences... but too complicated to explain now.
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Re: Allies Vs Soviets - Multiplayer
The -broken- percentage bonuses the sides had in the original RA multiplayer are not present in OpenRA's mp.
as far i can understand this is by design and intended.
However should it be wished to re-incorporate them, that can be done rather easily in a modification.
for example, like it was done in this mod:
https://github.com/MlemandPurrs/ora-sov ... in-the-mod
as far i can understand this is by design and intended.
However should it be wished to re-incorporate them, that can be done rather easily in a modification.
for example, like it was done in this mod:
https://github.com/MlemandPurrs/ora-sov ... in-the-mod