OpenHV
A mod based solely on Open Source assets
Re: OpenHV
The Next version will have an Auto Tile feature in the map editor:
Re: OpenHV
We made a few new experimental releases
https://www.moddb.com/mods/openhv/news/ ... e-20210517
https://www.moddb.com/mods/openhv/news/ ... e-20210509
https://www.moddb.com/mods/openhv/news/ ... e-20210501
There is now also a dedicated chat room:
It features extensive bot support. You can upload replays, new games and maps will be announced. Besides finding opponents we also moved our development channel there, so we get a better exchange with the community and open up the process further.
https://www.moddb.com/mods/openhv/news/ ... e-20210517
https://www.moddb.com/mods/openhv/news/ ... e-20210509
https://www.moddb.com/mods/openhv/news/ ... e-20210501
There is now also a dedicated chat room:
It features extensive bot support. You can upload replays, new games and maps will be announced. Besides finding opponents we also moved our development channel there, so we get a better exchange with the community and open up the process further.
Re: OpenHV
I made a small server browser https://openhv.github.io/games.html as I was frustrated to see those vanish in the list with the more popular mods.
Base raid in action:
Base raid in action:
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- Posts: 2
- Joined: Wed Aug 18, 2021 7:05 pm
- Location: Canary Islands, Spain
Re: OpenHV
Is it possible to build this project using Mono XBuild instead of the propietary MSBuild?
XBuild is supposed to be the replacement in Mono for MSBuild. However, I am not sure at all about possible differencies.
XBuild is supposed to be the replacement in Mono for MSBuild. However, I am not sure at all about possible differencies.
Re: OpenHV
xbuild was officially deprecated back in 2017, and is no longer compatible with projects that require a modern .NET toolchain. It won't be possible to compile OpenHV or any other OpenRA project using it.
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- Posts: 2
- Joined: Wed Aug 18, 2021 7:05 pm
- Location: Canary Islands, Spain
Re: OpenHV
Thank you Steipnir.
The project should change the Build instructions to reference that MSBuild is Free Software under the MIT license because it is referenced as propietary software (https://github.com/OpenHV/OpenHV/wiki/Build) and even their binary builds seem to be under the same license.
I asked about XBuild support because of this reference.
Thank you also for the link pointing that is deprecated. Given that last Mono sources allowed XBuild to be built (as showed in Debian upstream clone of the 6.8.0 release which is a bit far from last upstream 6.12.0.122) I thought that was still supported and also official in Mono project.
- https://packages.debian.org/sid/mono-xbuild (build)
- https://packages.debian.org/source/sid/mono (source)
The project should change the Build instructions to reference that MSBuild is Free Software under the MIT license because it is referenced as propietary software (https://github.com/OpenHV/OpenHV/wiki/Build) and even their binary builds seem to be under the same license.
I asked about XBuild support because of this reference.
Thank you also for the link pointing that is deprecated. Given that last Mono sources allowed XBuild to be built (as showed in Debian upstream clone of the 6.8.0 release which is a bit far from last upstream 6.12.0.122) I thought that was still supported and also official in Mono project.
- https://packages.debian.org/sid/mono-xbuild (build)
- https://packages.debian.org/source/sid/mono (source)
Re: OpenHV
See also https://github.com/OpenRA/OpenRA/issues/16615 and more interestingly https://launchpad.net/~eofla/+archive/ubuntu/msbuild as a Debian package. Note that this is not yet in a quality where it could be submitted into the official repositories. When I tried to submit it to openSUSE the lawyers said it contains non-free parts though I don't exactly know which. That has to be patched out and the bootstrapping also has to be done according to Debian guidelines. It is a complicated dependency, and I am not thrilled about it, but we don't really have a choice here.
Re: OpenHV
https://matrix.to/#/+openhv:matrix.org adds a new chat service with Discord bridging.
https://github.com/OpenHV/OpenHV/releases/tag/20210905 is another unstable release.
Factions now have proper logos.
The map editor actor palette got tidied up.
New civilian housings.
More support for auto-tiling.
New maps and props.
Beaches
New competitive maps featuring extensive lighting use.
https://github.com/OpenHV/OpenHV/releases/tag/20210905 is another unstable release.
Factions now have proper logos.
The map editor actor palette got tidied up.
New civilian housings.
More support for auto-tiling.
New maps and props.
Beaches
New competitive maps featuring extensive lighting use.
Re: OpenHV
Developer interview and tournament stream:
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20210910 was the version used in the tournament.
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20211016 adds new voice lines and balancing, new maps and a new mortar pod
as well as new maps
and new critters
as well as new maps
and new critters
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20211029 fixes desync problems and some minor bugs
Pod icons got new indicators to explain their purpose visually.
Pod icons got new indicators to explain their purpose visually.
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20211208 is a pretty large content update
Including player buildable walls and gates.
Every building has a faction variant now.
Including player buildable walls and gates.
Every building has a faction variant now.
Re: OpenHV
The game is now available via https://community.chocolatey.org/packages/openhv as well.