Remake Dark Colony (1997) in OpenRA engie
Information and discussion for custom maps and mods.
pawel0482
Posts: 2 Joined: Wed Jul 08, 2020 3:55 pm
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by pawel0482 » Sat Jul 25, 2020 9:30 am
That's great!!! btw I am newbie in OpenRA, plz can u tell me how to install it?? Im will be very appreciate.
DoDoCat
Posts: 28 Joined: Wed Oct 10, 2018 1:20 am
Contact:
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by DoDoCat » Sun Jul 26, 2020 2:42 am
pawel0482 wrote: ↑ Sat Jul 25, 2020 9:30 am
That's great!!! btw I am newbie in OpenRA, plz can u tell me how to install it?? Im will be very appreciate.
Currently it is just imported the resource, many things still need to be done
Matt
Posts: 1155 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
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by Matt » Fri Jul 31, 2020 5:53 pm
Those sprite are surprisingly high res for a game of that age.
DoDoCat
Posts: 28 Joined: Wed Oct 10, 2018 1:20 am
Contact:
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by DoDoCat » Thu Sep 03, 2020 2:45 am
Matt wrote: ↑ Fri Jul 31, 2020 5:53 pm
Those sprite are surprisingly high res for a game of that age.
Yeah
Xemrox
Posts: 1 Joined: Mon Feb 17, 2020 9:26 pm
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by Xemrox » Sun Sep 20, 2020 5:03 pm
Woah just came across the project! DC is one of my old favorites. How can I assist you? Do you have some kind of open todo list? I've got a fully working BTS/SPR/MAP loader in C# ready
DoDoCat
Posts: 28 Joined: Wed Oct 10, 2018 1:20 am
Contact:
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by DoDoCat » Mon Oct 05, 2020 11:13 pm
Xemrox wrote: ↑ Sun Sep 20, 2020 5:03 pm
Woah just came across the project! DC is one of my old favorites. How can I assist you? Do you have some kind of open todo list? I've got a fully working BTS/SPR/MAP loader in C# ready
Well, you can post a pull request to help this project
https://github.com/cookgreen/OpenDC/pulls
And also you can contact me on discord, so that we can develop this mod together!