Map WIPs

Not sure which direction to go with a map? Just want some opinions?

Information and discussion for custom maps and mods.
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Super_Newbie
Posts: 13
Joined: Sun Jul 22, 2018 5:09 pm
Location: Land of the Cheeseburgers

Map WIPs

Post by Super_Newbie »

edit: map done
Last edited by Super_Newbie on Sat Jul 20, 2019 7:22 pm, edited 3 times in total.
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netnazgul
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Location: Minsk

Re: Map WIPs

Post by netnazgul »

As we are going to use ERCC refinery mod in RAGL, I suppose you can use that in your maps as well for other purposes (including casual play), saves a lot of hassle to locate ore patches properly.
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Super_Newbie
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Re: Map WIPs

Post by Super_Newbie »

Thanks Netnazgul! That makes everything about x5 times easier! :D
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Super_Newbie
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Joined: Sun Jul 22, 2018 5:09 pm
Location: Land of the Cheeseburgers

Re: Map WIPs

Post by Super_Newbie »

Making a big FFA map (240x240) 16-players currently, but may or may not change that by +/-2
Image

I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it.
The white are changes I'll most likely make.
Anyway. I need some naming suggestions, this peninsula doesn't exist in the real world and I don't normally make ffa maps, so I'm pretty stumped.
Also, do people like capturables like communication centers and foreward commands?
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