Map WIPs
Not sure which direction to go with a map? Just want some opinions?
- Super_Newbie
- Posts: 13
- Joined: Sun Jul 22, 2018 5:09 pm
- Location: Land of the Cheeseburgers
Map WIPs
edit: map done
Last edited by Super_Newbie on Sat Jul 20, 2019 7:22 pm, edited 3 times in total.
LOL! Check out my signature! Neat eh?
Re: Map WIPs
As we are going to use ERCC refinery mod in RAGL, I suppose you can use that in your maps as well for other purposes (including casual play), saves a lot of hassle to locate ore patches properly.
- Super_Newbie
- Posts: 13
- Joined: Sun Jul 22, 2018 5:09 pm
- Location: Land of the Cheeseburgers
Re: Map WIPs
Thanks Netnazgul! That makes everything about x5 times easier! 
LOL! Check out my signature! Neat eh?
- Super_Newbie
- Posts: 13
- Joined: Sun Jul 22, 2018 5:09 pm
- Location: Land of the Cheeseburgers
Re: Map WIPs
Making a big FFA map (240x240) 16-players currently, but may or may not change that by +/-2

I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it.
The white are changes I'll most likely make.
Anyway. I need some naming suggestions, this peninsula doesn't exist in the real world and I don't normally make ffa maps, so I'm pretty stumped.
Also, do people like capturables like communication centers and foreward commands?

I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it.
The white are changes I'll most likely make.
Anyway. I need some naming suggestions, this peninsula doesn't exist in the real world and I don't normally make ffa maps, so I'm pretty stumped.
Also, do people like capturables like communication centers and foreward commands?
LOL! Check out my signature! Neat eh?
Who is online
Users browsing this forum: No registered users and 5 guests