I have created a new build with a bunch of fixes and a couple of new features compared with the last test:
- Fixed queued orders not working for aircraft/helicopters
- Fixed unit stance UI glitch when capturing vehicles
- Fixed crash when C4ing an iron curtained building
- Fixed a rare crash that could occur when attacking
- Fixed force-fire against the ground not working properly for turreted units
- Fixed turreted units attacking enemies when in the Hold Fire or Return Fire stances
- Fixed Monster Tank Madness mission
- Fixed Engineers/spies/Tanya/etc not being able to target buildings under the fog
- Unified volume level across the different music tracks in RA and TD
We had a productive weekend merging PRs, so this build is directly based on the
current state for the next playtest, with no other changes.
Test builds can be downloaded from
this GitHub milestone, which, like the first, will disappear once the playtest comes out.
This build completely replaces the logic that controls actors entering other actors, so be on the lookout for strange behaviour with transports, engineers, spies, Tanya etc.