Our third big release in 2018 has finally arrived!
Thanks to every developers continuous n dedicated contribution OpenRA has now its long awaited Authentication System, Playernames will show up if you hover over the in-game server list (which lets you know who is playing atm in on which game & mod, which is great! if you are looking to find a certain player/group of players),
also you can check the server list again while staying in lobby.
The Games-section on https://www.openra.net/games/ also provides more information on the games being played with new beautiful looks.
Last but not least, the current balance improvements also seem to be a promising part in further increasing competitive and exciting experiences for this amazingly implemented RTS classic.
You guys always do a great job, but this time its really so much n special,
great thanks for your work !
A hotfix is available for server hosts, and the so far the "EU Official" and "Trolling allowed" / "Trolling prohibited" servers have been updated.
I am completely new to the forums, but have been playing OpenRA since 2015 (I've never had any issues or other reasons to join the forum).
Anyway, I am having real issues downloading the latest release. My internet connection is fine, but every time I try to download the release (for Windows), it gets to about 7-10MB, and then fails. Are the servers down/busy, or is the issue on my side?
Thank for all the great work with this engine! I really, really appreciate it!
- Telsa / Arty / Msub doesn't shoot at units that are in fog of war but visible via gps.
- Today I saw Bazooka inf floating across a cliff (got the replay).
- The order queue often seems bugged somehow, maybe leaves out the first order
My biggest issue on this game, is that after upgrading to AMD CPU with Ryzen 2700X, I've had huge performance regressions on this game/engine. It's not really release specific, as I've tried older versions and the same issue persists.
For some reason even a i7 laptop CPU 8 years ago seems to handle the game better, as if the processor had more performance. my older 3770K obviously breezes on the game currently and shows no slowdowns, even on huge matches with thousands of units.
I've noticed that even on main menu, without starting any game sessions the CPU usage is really high on one core with ryzen, nearly 100% on Windows - just idling on the game main menu with fps limiter set to monitor refreshrate. On Linux side the CPU usage is only 10-20% on one core, making it perform way faster for longer in compstomp cooperative matches, but on windows the performance dies already in the first 15 mins to borderline unplayable.
Linux side also chockes eventually, when you sink over 30mins on the game as multiple AI's start to mass units, still making even the cheapest intel laptops perform better in this game.
So my question simply is - "WTF"?
Is this engine using intel based compiler or why the performance penalty is so high, if you're not using an intel CPU?
Just an outside question - are you sure it is not related to GPU emulation? You haven't mentioned whether you have an embedded one or not.