Easy & high value gameplay polishes.
Easy & high value gameplay polishes.
I'll start the ball rolling and add any good ones.
1. Be able to distinguish Allies and Soviet MCV (deployed and undeployed).
- particularly important if you want to steal enemy tech.
2. Some permanent indication of which is your primary (not just when it is assigned).
1. Be able to distinguish Allies and Soviet MCV (deployed and undeployed).
- particularly important if you want to steal enemy tech.
2. Some permanent indication of which is your primary (not just when it is assigned).
some kind of numbering system in the TD mod for structures, so if, for example, I built 2 barracks, you get 2 tabs for building infantry. it would be useful if the barracks had numbers on them corresponding to the number of each tab, so I can quickly tell which tabs will produce infantry at which barracks
Chronotanks and Minelayers deploy using the deploy key. Not sure why they don't already do this, seems like you can do it using ctrl or alt to do it, but i'd prefer it if there was at least an option to put everything that deploys on the same key.
Chronotanks and Minelayers deploy using the deploy key. Not sure why they don't already do this, seems like you can do it using ctrl or alt to do it, but i'd prefer it if there was at least an option to put everything that deploys on the same key.
I had a short notepad list just for this 
copy/paste:
Right-click or rally pointing to unpassable terrain should auto-target the closest passable terrain instead of the unit stopping.
Aircraft crash ignite/burn down trees.
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
copy/paste:
Right-click or rally pointing to unpassable terrain should auto-target the closest passable terrain instead of the unit stopping.
Aircraft crash ignite/burn down trees.
(brought up by someone else, don't remember) Distinguish Soviet/Allies War Factory (in the code) so that factions can build the other should they capture the opposite MCV.
Re: Easy & high value gameplay polishes.
That made me think, make it easier to steal the other faction technology. Like maybe the first engi would be internal instant capture on an MCV. But it wouldn't actually capture the MCV. Just the technology ability of it.
Just an idea...
- MustaphaTR
- Posts: 203
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- Location: Kastamonu, Turkey
^^ Pretty sure you don't even need to build a new War Factory. If you capture the opposite team's Con Yard and you already have a War Factory built, you instantly unlock the opposite team's vehicles
No that's not the case.avalach21 wrote:^^ Pretty sure you don't even need to build a new War Factory. If you capture the opposite team's Con Yard and you already have a War Factory built, you instantly unlock the opposite team's vehicles