Dune2K Factions

Discussion about the game and its default mods.
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Drakth
Posts: 2
Joined: Sun Apr 09, 2017 3:31 pm

Dune2K Factions

Post by Drakth »

I just found out about OpenRA and after playing back then all C&C Games and Dune i decided to install it, and since i still have the Dune 2K Original CD i installed to play a bit again the campaign, however i found out i can (apparently) only play atreides? Am i doing something wrong?

Thank you!

abcdefg30
Posts: 664
Joined: Mon Aug 18, 2014 6:00 pm

Post by abcdefg30 »

Unfortunately the campaign isn't fully implemented yet. We can't use the files of the original game directly and thus have to recode the missions.
You can see an overview of the progress at https://github.com/OpenRA/OpenRA/issues/9287 .
So, no. You're not doing anything wrong. :)

Drakth
Posts: 2
Joined: Sun Apr 09, 2017 3:31 pm

Post by Drakth »

Thank you!

lovalmidas
Posts: 9
Joined: Mon Mar 27, 2017 10:23 am

Post by lovalmidas »

abcdefg30 wrote: Unfortunately the campaign isn't fully implemented yet. We can't use the files of the original game directly and thus have to recode the missions.
You can see an overview of the progress at https://github.com/OpenRA/OpenRA/issues/9287 .
So, no. You're not doing anything wrong. :)
I should be able to help out with the campaigns (love D2k too) if I can juggle my time with work, life and another project (Mental Omega).

I'll mostly likely contribute directly after getting a working version of my Lua-based AI tho.

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MustaphaTR
Posts: 203
Joined: Mon Aug 04, 2014 6:38 am
Location: Kastamonu, Turkey

Post by MustaphaTR »

lovalmidas wrote:
abcdefg30 wrote: Unfortunately the campaign isn't fully implemented yet. We can't use the files of the original game directly and thus have to recode the missions.
You can see an overview of the progress at https://github.com/OpenRA/OpenRA/issues/9287 .
So, no. You're not doing anything wrong. :)
I should be able to help out with the campaigns (love D2k too) if I can juggle my time with work, life and another project (Mental Omega).

I'll mostly likely contribute directly after getting a working version of my Lua-based AI tho.
abcdefg30 is working on Atreides campaign. I'm doing Ordos and Harkonnen but only first ones, for now my goal is to finish first 4 missions. First 2 is already merged. Ord4 PR is waiting for aproval and Har3s and Ord3a is also ready to go. Ord3b is WIP and haven't started to Har4 yet. If you wanna help, i think you can take a hand on Har/Ord 5+.

I couldn't take a look to that, but i really want a proper mission AI too and thanks for your work. Current AI seriously is far from being enough. AFAIK it also contains stuff to allow AI rebuild structures which would be really cool. Most missions are too easy without that currently.

lovalmidas
Posts: 9
Joined: Mon Mar 27, 2017 10:23 am

Post by lovalmidas »

My current AI can handle base node buildings. I have not tried this with D2k concrete, however.

I am doing a refactoring of the code and trying to encapsulate functions for error handling and logging. After that I am going to try to streamline the code before resuming adding of logic.

Main issue with it is performance (at the current stage having more than 100 base nodes could potentially crash the Lua due to engine-imposed restrictions on the Lua process). For smaller missions, it is not a showstopper. Get to Mission 9 and you may have a problem xD

I have a few plans to resolve that. Now I just have to find the time.

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MustaphaTR
Posts: 203
Joined: Mon Aug 04, 2014 6:38 am
Location: Kastamonu, Turkey

Post by MustaphaTR »

lovalmidas wrote: I have not tried this with D2k concrete, however.
No need to bother with that yet, tbh. Even Hacky AI doesn't know how to use them and Concrete is, unlike original, undestructable on OpenRA right now. So AI would just build on pre-placed Concrete. There is no original mission that AI freely builds a base like Skirmish either.

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