I couldn't agree more and I hope to also fix these issues more so as a byproduct of this issue. These will inadvertently occur through the balancing process which in the end I hope we all like.scorp wrote: ↑true, but the original RA got it right initially, why change it for the wrong in OpenRA? it feels like a step backwards, even if it helps balancing.Fortnight wrote: ↑
IRL "Mil Mi-24" Hinds are Soviet but Red Alert is an alternative universe and a name is fixable simply by renaming. I haven't really reflected on the name before to be honest.
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I understand people's concerns about not changing current air force balancing in OpenRA because they're used ot it, but if we look at it from a game design perspective, im not convinced:
Longbow, as the most advanced Heli in the game, appears underused, overpriced ineffective for most combat purposes. The Mig, most advanced plane in the game, appears underused overpriced, ineffective for most combat purposes. The Yak, WW2 era plane is mass used as a scout, as a bomber, as a suicide dive bomb. The Hind, a multi-purpose gunship is used as Scout, infantry mauler, arty sniper and makeshift bomber against undefended or weak buildings.
Air force balancing between the several original RA units thus appears at the least slightly lacking. Giving it an overhaul that also fixes wrong lore would be desirable from that perspective.
*in an ideal Scenario, the Hind on soviet side gets a small infantry carrying capacity and the Chinook is changed so that it could take up some of the purposes the Hind is currently used for on the allied side. Only downside to that is that *landwhenidle* is a bit clunky to use. Is it just my Impression that helidrops (except tanya of course) are rarely used in games?
And Longbow/Mig should be overall a bit more useful, too.
I recall a stream where I think SoScared was comparing the Longbow to the Hind and was saying that it's just not worth producing it as the longbows cost verses it's actual value was too great.
I have thought of the Hinds transport capacity but the land while idle for the transport helicopter is not and ideal trait to have for an assault helicopter as they would try to land in the middle of the battlefield close to the enemy.