Sounds promising. Turtling is the most protested aspect of the current state of Allies' defensive structures.OMnom wrote: ↑Played a couple games on Frame's new maps, and so far, I'm enjoying the build time nerf the most. Much more testing is needed to see if there are any unintended consequences with the changes, but so far, I think the nerfs are headed down the right path.
The increased cost of the pillbox is negligible, as I found it was still very easy to spam pillboxes everywhere. Unless you increase it to something outrageous like $700 for a normal pillbox, increasing the price will not change the game by much.
The 25% build time nerf makes it so that the quickest a pillbox can come out is 9.4s; this is a considerable increase from the 5-6s right now. It didn't change how normal base pushes worked (for me at least), but I did feel the nerf when I tried to turtle with mass pillboxes off of multiple mcvs.
We also tried a map where the build time of static defense was set permanently at 12.5 seconds. I actually enjoyed this one the most, as it's now noticeably easier to break through a pillbox line + arty/inf without having another one pop-up immediately right after you kill it. However, this is probably a dangerous change, as it does affect AA guns, sam sites, and tesla coils, all of which really benefit from having reduced build times.
None of my replays were exactly noteworthy or exemplary of the changes, but I do think that the changes leaves the meta intact while making the late game less exasperating to deal with, especially in allies vs allies games.
The cost increase represents production time increase as well so that's +25% production time for the Pillbox right of the bat. Combined with the new multiplier cut I'd expect some significant results over the course of many matches.
There's a chance that the complete removal of production bonus of multiple MCV's would produce some very interesting matches but as you say, would make the high-end defensive structures harder to get, especially must-have tech defenses.