Transltation for mods

Discussion about the game and its default mods.
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Pawonashi
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Joined: Fri Sep 09, 2016 6:49 pm

Transltation for mods

Post by Pawonashi »

Hey, is there a possibility to translate mods (for example, Dune 2000) and choose language for them? (I can translate the game to Polish)

Matt
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Post by Matt »


Pawonashi
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Joined: Fri Sep 09, 2016 6:49 pm

Post by Pawonashi »

Okay, thank you for your answer.

noobmapmaker
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Post by noobmapmaker »

Would still be one hell of a feature! Also think that many people are willing to translate OpenRA to their language.
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MustaphaTR
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Post by MustaphaTR »

I hate to say it every time but i think we need to open a Crowdin page for OpenRA after translation support is added. It is free for Open Source projects and has a pretty useful translation tool.

Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

I asked for an Open Source project setup there and will do some experiments if our current custom translation yamls match the https://crowdin.com/page/tour/supported-formats

eisbaer
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re

Post by eisbaer »

A good translation for many language would certainly be interesting for many.

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JOo
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Post by JOo »

i worked out the 2 specific german sound-files we need for openra, for full "german" soundeffects ...

that is "Unit Stolen" -> "Einheit gestohlen" ... and "Battlecontrol established" -> "Gefechtsführung gestartet"

i did that with audacity and xcc mixer ... took the german-languagepack from cncnet (they have french, russian ... spanish too) then extracted the sounds , and edited them

ive tested it already last release ... and worked perfectly

we should have those specific sounds for "every" language (pack)

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