Few suggestions for OpenRA

subj :)

Discussion about the game and its default mods.
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SlayerM
Posts: 18
Joined: Sat Apr 11, 2015 1:18 pm

Few suggestions for OpenRA

Post by SlayerM »

After toying a while with latest playtest of OpenRa i have put together next list of suggestions:

1. Please enable rally set point sound (or voice like in RA2) from buildings.
2. Please enable "deploy mine" hotkey for miner in RA mod. Maybe also make mines more visible to player and his allies too (but not for an enemy)?
3. Please enable record/view chat messages while replays in multiplayer games (with "ON/OFF" option on hotkey).
4. Please make waypoints more visually pleaseful and much easy to configure, like in RA2 for example:
Image
5. Please make configurable size of window in multiplayer lobby:
Image

Maybe some of you will find it useful. Thank you for your hard work devs![/url]
6. Please enable ability to translate OpenRA (and mods!) to any language (via external text files for example).
Last edited by SlayerM on Sat Sep 17, 2016 6:58 am, edited 1 time in total.

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MustaphaTR
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Location: Kastamonu, Turkey

Post by MustaphaTR »


SlayerM
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Joined: Sat Apr 11, 2015 1:18 pm

Post by SlayerM »

MustaphaTR wrote: 4 is Work In Progress: https://github.com/OpenRA/OpenRA/pull/11998
Great to hear, thanks!

Matt
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Location: Germany

Re: Few suggestions for OpenRA

Post by Matt »

SlayerM wrote: 1. Please enable rally set point sound (or voice like in RA2) from buildings.
Added it to the list https://github.com/OpenRA/ra2/issues/297

SlayerM
Posts: 18
Joined: Sat Apr 11, 2015 1:18 pm

Re: Few suggestions for OpenRA

Post by SlayerM »

Matt wrote:
SlayerM wrote: 1. Please enable rally set point sound (or voice like in RA2) from buildings.
Added it to the list https://github.com/OpenRA/ra2/issues/297
Thanks!


Added 6th request - please check it!

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MustaphaTR
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Post by MustaphaTR »

Translations are in the plan but it is low priority so i don't think it'll happen soon. After supoort is added translations will be available on: https://crowdin.com/project/openra

SlayerM
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Joined: Sat Apr 11, 2015 1:18 pm

Post by SlayerM »

MustaphaTR wrote: Translations are in the plan but it is low priority so i don't think it'll happen soon. After supoort is added translations will be available on: https://crowdin.com/project/openra
Thanks for the info. It is weird it (translations) have so low level of attention. Dear devs - just give some files to translate to people and they will be translate them (files) in moment, i'm pretty sure in it.

SlayerM
Posts: 18
Joined: Sat Apr 11, 2015 1:18 pm

Post by SlayerM »

Why nobody want to make "deploy mine" hotkey? Maybe it is actually in OpenRa, but i failed to find it?

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Sleipnir
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Post by Sleipnir »

SlayerM wrote: Dear devs - just give some files to translate to people and they will be translate them (files) in moment, i'm pretty sure in it.
That isn't the problem, there are many people who would love to do the text translations. The issue is that the game engine is not fully capable of using them, and that without a system to manage the translations they would become a burden hurting the development of new features.

SlayerM
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Joined: Sat Apr 11, 2015 1:18 pm

Post by SlayerM »

Thanks for explanation Sleipnir.

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