I recently noticed that naval transports are not chronoshiftable.
(By wasting a chronoshift... as you can select them, but it has no effect.)
It doesn't make sense to me that naval transports aren't chronoshiftable as other naval units are.
Thus I filed a pull request to fix this: OpenRA/OpenRA#11869
This PR will also make tanks inside the transport survive the chronoshift. Infantry does not as usual.
(Infantry inside APCs/Rangers inside a naval transport will die as well.)
This creates an exploitable situation where you can teleport a load of tanks into an enemy base, unload them, and then have them remain after the timer runs out and the transport returns.
Sleipnir wrote: ↑and then have them remain after the timer runs out and the transport returns.
They don't have to, as i said on IRC. They should be effected by timer, back to base and possibly land on water and sink. I know current status on PR isn't this tho.
Sleipnir wrote: ↑This creates an exploitable situation where you can teleport a load of tanks into an enemy base, unload them, and then have them remain after the timer runs out and the transport returns.
This is similiar to the already existing "exploitable situation" where you teleport a MCV and then deploy it (and the Construction Yard doesn't get teleported back).
Of course having one "exploit" is not an excuse for adding another one, though.
Sleipnir wrote: ↑This creates an exploitable situation where you can teleport a load of tanks into an enemy base, unload them, and then have them remain after the timer runs out and the transport returns.
MCVs can already exploit the chronoshift but i guess that's considered a feature
MustaphaTR wrote: ↑They should sink at where transport cronoed to. Only transport should turn back. Leaves new unit at where chronoed transport was.
Edit: If such thing happens with a land transort, then passengers should just unload and transport should back.
why would anyone want to crono a transport with tanks in it (instead of the tanks itself) ... when the tanks would land in the water if i unload the transporter ? ...
Last edited by JOo on Wed Aug 31, 2016 8:15 pm, edited 1 time in total.