OpenRA has several types of AI that are quite easy to beat and if I remember correctly the aim of the OpenRA team is to (someday) improve the AI's algorithms and make it stronger that way.
Howeverrrrr why not add 1 cheat IA? A challenge for the better players.
Is there in the community someone who is able to build one? And how would the AI differ from the current AI?
Lower prices? Stronger/faster/deadlier units? What is easy to mod?
Add a cheat AI?
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Add a cheat AI?
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
I am currently working on an AI scripted in Lua for Fort Lonestar (see OpenRA/OpenRA#10946).
That way you could script the AI to cheat.
That way you could script the AI to cheat.

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- Posts: 1086
- Joined: Wed Dec 10, 2014 11:59 am
Sorry Im really confused as to what the github conversation means, can you exlpain it in layman's terms?
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
Well there's actually not much. We're just arguing at the moment if the AI should sell its walls.
Anyway, I think you want to hear how it works (should work in the future), it's quite easy:
- You either use an existing bot or add a "dummy" one which does nothing on its own
- You query the bot via lua
- You just script behaviour like we do in the missions (this can include spawning 100 mammoth tanks somewhere in the map for example
)
Anyway, I think you want to hear how it works (should work in the future), it's quite easy:
- You either use an existing bot or add a "dummy" one which does nothing on its own
- You query the bot via lua
- You just script behaviour like we do in the missions (this can include spawning 100 mammoth tanks somewhere in the map for example
