Dune2000 defense tab test

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Marn
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Dune2000 defense tab test

Post by Marn »

This edition was originally made to play with the idea of having a defense tab in Dune, but evolved in to a balance test build with a lot of changes across the board.
Not sure if this was attempted before, in-case it was I wasn't aware of it.

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Most notable change is of course the defense tab, and all the buildings that were moved there.

Image

Other changes:

*2x2 slabs now cost 100$, and 3x3 cost 200$ with adjusted build time to compensate for freeing up main build tab.
*Walls are now 100$
*3x3 slabs now don't require ConYard upgrade.

*ConYard upgrade now grants the ability to build Palace, and Repair Pad (Prerequisite to MCV)

*Rifle infantry is now 80$ and Troopers 160$ with respectably adjusted build times.
*Rifle infantry LMG range increased to match Trikes.

*Trikes damage effectiveness against buildings was reduced from 25 to 24.

*Missiles, Rockets, Tank shells do much more damage to infantry.

*Rocket Turret range increased, cost increased to 1000$, and effectiveness against infantry seriously buffed to match the description.
*Gun Turret range increased, and cost bumped to 600$

*Missile Tank range increased and out-ranges Rocket Turrets.
*Siege Tank range increased and out-ranges Gun Turrets but not Rocket Turrets.

*Cost of faction heavy vehicles was increased (Deviator=1200$, SonicTank=1200$, Devastator=1250) with respectively adjusted build times.

*Combat Tanks now don't have disadvantages but rather a specific role: Atreides=Damage, Harkonnen=Armor, Ordos=Speed that almost matches quads)
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Some changes are questionable but heck that's why we test them =p Maybe it will help future balancing to see what works and what doesn't.
This will most likely be the build that will be streamed by Mr. SoScared this upcoming Monday so grab it here!

This build is based on the latest bleed with all of its changes.

*v02Hotfix - corrected Rocket Turret armor type.

Download v02

https://www.dropbox.com/s/5z0qc087jajbm ... 2.zip?dl=0

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SoScared
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Post by SoScared »

Highlighted stream vod for v02 [2h 31min] - March 21st 2016:
https://www.twitch.tv/soscared/v/55969846

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Marn
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Post by Marn »

SoScared wrote: Highlighted stream vod for v02 [2h 31min] - March 21st 2016:
https://www.twitch.tv/soscared/v/55969846
We learned quite a bit from that!
Alongside some of the changes we talked about as it is, I propose thumpers to be available without the barracks upgrade.
This way it won't be nearly as costly of an investment just to protect your early eco. Of course that would need to be play-tested as always.

Its nice to see games turning out more interesting, and Trikes taking a back seat as an early game ender :)

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Marn
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Post by Marn »

Marn's Dune Version 07

A lot of things were changed, and here is a list of everything that I remember of the top of my head.

*Fixed slow building repair issue, repair amount was increased significantly due to inflated HP stats in Dune.
*Slabs now have the same adjacent gap as buildings to prevent accidental far slab placement.
*Slab price was slashed to 50$ for a 2x2 and 100$ for a 3x3 due to repair issue being resolved.
*Each faction now has specialized units, Light Infantry, Trooper, Trike, Combat Tank, Ordos = Speed, Harkonnen = Health, Atreides = Damage
*Carryall speed and altitude velocity was slightly increased to make them more useful.
*Missile tanks were removed from star-port due to their exclusiveness to Atreides and Harkonnen.
*Quads can now carry 2 passengers.
*Trike price increased to 350$ due to their specialty.
*Trikes and Light Infantry do even less damage to buildings.
*Siege tanks are turreted but both got their turn rate decreased from 5 to 3 due to balancing issues from the previous build.
*Sight range of all buildings was slightly increased due to inability to see nearby slabs.
*Thumpers don't require barracks upgrade.
*Fixed a bug where you couldn't order turrets to stop firing once force targeted ground.
And a lot more from the previous versions which I can't really remember :)

Download
https://www.dropbox.com/s/v1l1vfimi0pik ... 7.zip?dl=0

Matt
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Post by Matt »

Those changes seem sensible. They are in line of what we did to TD and RA. Also the defense (or rather support) tab makes sense especially now with concrete slabs in place. Balance changes that make the Dune 2000 mod more than just trike rush and tank spam are more than welcome.

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