Hello, I am fairly new around these parts and mostly thanks to 5Aces I decided to poke my head out.
Decided to give a map editor a go the other day, tried keeping as balanced as possible.
I might make more eventually, who knows.
Give it a shot, and drop your thoughts.
I attempted to remake Isle of War from RA2 as much as I could, here is the end result.
Dry bridges don't exist in RA1 so I improvised.
And thanks to everyone who gave a shot to the first map
I decided to give a shot to a TD map.
This one was originally made as a 1v1 map but it was big enough to be a 2v2, so I changed it last minute.
As a result, this map works well for both 1v1 and 2v2.
Role based top vs bottom, the back players are generally safer but start with a smaller Tib field.
A single blue blossom is in the middle but without any Tib field to prevent MCV rushing.
The corners - topleft and downright, have hills on the brim of the map. A little accessible patch on the brims allow construction yard vehicles to silently enter them.
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jaZz_KCS wrote: ↑
EDIT: Could need a little bit more spice in the top-left and buttom-right corners to make those expansions slots a little more viable.
noobmapmaker wrote: ↑The corners - topleft and downright, have hills on the brim of the map. A little accessible patch on the brims allow construction yard vehicles to silently enter them.
Yeah, I thought about that when I was making the map just wasn't sure if people would be on board with that. Now that I know that people are fine with that idea I made some changes
Those corners are now a legit expansions with enough space to build, and enough spice to live off of comfortably. 50k of spice and a bloom for both corners to be exact.
Look at the updated screenshot above.
The spice in Dune runs out much slower than in RA. I think the main base can use a little less spice for that reason, I don't think you'd need to expand on this map as it is now.
Also, needs more crashed spaceships IMHO.... ;-)
For the rest: super awesome D2k maps = win win win.