3rd playtest feedback

Discussion about the game and its default mods.
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noobmapmaker
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Joined: Wed Dec 10, 2014 11:59 am

3rd playtest feedback

Post by noobmapmaker »

Hey yes, should be putting this on github, but part of the feedback is not a glitch and want to post a picture.

First a real bug:

When I load a map that has fixed Options, like the Strubblesnuv City (shroud off and short game off), and I then load another standard map, then the options remain unchanged,. So If I load, say, A Path Beyond and start the game we will have a game without shroud and not a short game because the Options of Strubblesnuv City where still active.

Furthermore the AI sometimes seem to stall at odd times. My base gets attacked heavily and all of a sudden they stop their attack and just wait untill provoked. I'll try to post a replay.

Last: I find the gamelobby quite messy and perhaps something could be worded differently. Here's a mock up that I made using Paint. The differences with the current lobby: Smaller buttons for players and options and a very small button with a music-icon for the music (a button people probably hardly use).

Also it feels that the main place where everyone resides in the chat is the "Lobby" and the other tab where we organise the players is the "Game" (instead of Global and Lobby). Not important, but that;s what sounds better in my opinion.

Image


Ingame I noticed nothing sofar, awesome work again!
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SoScared
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Post by SoScared »

Yeah the lobby is starting to look a bit crowded. I started an issue on it: https://github.com/OpenRA/OpenRA/issues/10253

I also agree with that 'Lobby/Global' labels doesn't add up. I'd love to see that change.

*made an issue for that as well because why not: https://github.com/OpenRA/OpenRA/issues/10254

noobmapmaker
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Post by noobmapmaker »

Thanks!
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squirrel
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Post by squirrel »

Hello guys... After several months gone missing (hehe) I´ve tried the new playtest and it seems to bug some games if you activate "No Shroud" Why? The fog of war isn´t covering the ore mining and anyone can see if the ore patch is being mined or not. I think this wasn´t happening last time I played (4 months ago)

Can someone confirm this?

squirrel

penev
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Post by penev »

I'm pretty sure both the map with locked settings and the resources changing through FoW are both pretty old issues.

noobmapmaker
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Post by noobmapmaker »

perhaps also known, but in my replay the replayspeed determines what is shown for the timer for abomb and sattelite. When I make it go faster (200% or max) the displayed time of the abomb decreases, but it also counts down very slowly. When I put it back to 100% I again see the normal true countdown and each second is indeed a second.

Also in the replay I see several beacons being placed and I dont udnerstand where they come from. Just speed up the game and watch the minimap. Often you'll see the focus being placed (by the AI during the game??) on weird spots where nothing happens.

Link to Huge haos ridges map: http://resource.openra.net/maps/4811

Link to replay: https://www.dropbox.com/s/kf2ep1rtzxoqa ... rarep?dl=0
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abcdefg30
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Post by abcdefg30 »

noobmapmaker wrote: Also in the replay I see several beacons being placed and I dont udnerstand where they come from. Just speed up the game and watch the minimap. Often you'll see the focus being placed (by the AI during the game??) on weird spots where nothing happens.
I bet that are beacons generated by some NonCombatant player like "Neutral".

noobmapmaker
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Post by noobmapmaker »

Just noticed some changes to the editor (location of mouse and total cash on map) NICE!!

One thing I never got where the terrain tiles. We've got a small and large water patch, which is nice. But for normal ground we only have two small patches (255 and 65535).

It would be really helpfull if we had a large ground patch as well. And may be a huge one too as it would help to erase large chunks of mistaken terrain.

edit: never mind, with the new Copy/Paste (awesome feature btw) you can just copy empty ground and paste it
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