Five here, and seeing as I am currently in the thick of my finals, naturally I had to find a distraction good enough to keep me
from studying efficiently - and lo and behold, the new playtest finally contains a good map editor!
So I went ahead and tried to make some 1v1 maps. Keep in mind that I am a fan of asymmetric, organic maps, so both my creations
might be considered slightly imbalanced at a higher level of play, but I hope they will be competitively viable regardless.
Also, I like maps with low to medium amounts of ore, because a limited economy makes your units and build orders matter a lot more.
Plus, anyone who can teach me how to take OpenRA screenshots in windows without resorting to Windowed Mode deserves a virtual cookie!
First up is Dies Irae (Days of Wrath):

I tried to go for a derelict mining town look, with the lower middle section being occupied by a few neutral soldiers.
Each player has a natural expansion in the middle, with the gem mines being very exposed and vulnerable to air raids.
The top section contains fords and oil derricks, so an infantry build with engineer support is viable.
There is a total of 8 oil derricks on the map, which can offset the economical advantage of an early expansion.
The center of the map is a staging ground for armour battles, while the top and bottom side can be used for flanks with fast units or infantry.
It is quite a large map, but so far my games have never ended in a stalemate because resources are limited.
Also, I have scattered a few supply trucks over the map; there's a $500 bounty for taking them out which can boost earlygame tactics by quite a bit.
Next up is Inter Armas (Inbetween Firearms):

A central oasis provides space for naval warfare; the left flank is only accessible to infantry and sports 2 oil derricks.
The right flank is initially sealed off by concrete walls and contains ore as well as a sole gem mine.
This layout is supposed to reward map awareness and creativity.
Shore tiles are relatively accessible, so lander shenanigans are always an option.
Matchups may currently be slightly slanted in Allies' favour, seeing as HINDs ensure
their naval dominance; I did not find a workaround for this yet.
I tried to find an equilibrium between competitive balance and eyecandy; feel free to post feedback, bugs or questions here at any given time!
On an unrelated sidenote, seeing as SoScared has gone silent, I might start casting replays once I'm done with my finals (mid-July) if there's any demand for it.
Cheers!