Battle Realms has resource related handicap, but then, most player will only play against those who put themselves at no handicap (normal), and even experienced players against newbie will merely put the experienced guy at "minor disadvantage"
Yes, Major disadvantage has their use on bragging rights match (such as Dragon clan, major disadvantage, against two or three normal Wolf enemies), but almost nobody except complete newbie play with "Advantage", since it gives you not only more money, but faster peasant regeneration...
Ideas for better game balancing.
Discussion and feedback for Red Alert mod. Vox populi.
- Prince Blueblood
- Posts: 169
- Joined: Wed Sep 24, 2014 6:32 am
- Location: Kudus
Good players don't build static defences because attack is the best form of defence.newwe wrote: ↑The best players generally make less static d then others, which to me means they definitely aren't 2x underpriced.
Nuke + attack force > defences.
I agree with winftw, defences are too good at what they do for the price. If they were truly balanced, we would see more early and mid game tanks being built.
But we don't.
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
Why not just make it so that all production is slowed down a certain fraction when defenses are being made?r34ch wrote: ↑Good players don't build static defences because attack is the best form of defence.newwe wrote: ↑The best players generally make less static d then others, which to me means they definitely aren't 2x underpriced.
Nuke + attack force > defences.
I agree with winftw, defences are too good at what they do for the price. If they were truly balanced, we would see more early and mid game tanks being built.
But we don't.