Maps for noobs

Information and discussion for custom maps and mods.
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Jay1
Posts: 4
Joined: Tue Oct 07, 2014 1:41 pm

Maps for noobs

Post by Jay1 »

Hi guys.
For two weeks I was playing Open RA now, especially C&C TD and I love it.

I would like to try to make custom map (with custom tiles, obstacles, maybe creeps and so on). But I never participated in any kind of game development. Could you just point me at the right direction. Which programs do I need? Is it possible to do so without C# development?

Thanks, and sorry if its completely noob question.

umairazfar
Posts: 92
Joined: Mon Sep 08, 2014 1:01 pm

Post by umairazfar »

Hi, I created a series of tutorials that you can follow on the OpenRA wiki. The first of these tutorials is here.

There are 4 more tutorials and you can get the complete list from this reddit post or just look for them on the sidebar on the OpenRA wiki.

I made these tutorials to help others make maps for RA and my own mod, Crossfire. If you download the mod, you can test the tutorials one by one to see how they play out.

I will also point you to look at Ind-mission02 as that is the latest mission I made that I think is free of bugs. Its code is very well commented and should help you understand what is going on. But do the tutorials first.

umairazfar
Posts: 92
Joined: Mon Sep 08, 2014 1:01 pm

Post by umairazfar »

btw, if from custom tiles and creeps you mean that you want to make the art assets then I strongly recommend that you do not do it right now. It is quite complicated. It is better that you use the assets that have come with the game and design your own maps using those assets.

Jay1
Posts: 4
Joined: Tue Oct 07, 2014 1:41 pm

Post by Jay1 »

Hi, Umairazfar, thanks for you response.
I've read you article on Creating a single player map and looks like it's not that hard for me to make map design and some sripts for it even if I'm not familiar with C#. This weekends are dedicated for map dev.

umairazfar
Posts: 92
Joined: Mon Sep 08, 2014 1:01 pm

Post by umairazfar »

the code is not in C#, it is in lua and is very easy

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