Yesterday I've played RA first time since my childhood.

Many thanks to Open RA team.
In 90s I was keen on C&C.
I've completed original C&C, covert operations and classic RA.
Yeap, they where not very good balanced(expecially C&C), but that was one of their advantages among all RTSs with "completely different" fractions that actually had equal units as Warcraft or KKND or many others (I like them too, but I consider this is their cons).
So let me share a few observations:
- I'm plus one on artillery shots too far. This dwarfs V2 rocket, which actually looks more like far shooter. Actually I think no need to cut artillery range, better to increase V2 range instead. This will look more realistic also.
- Hind is nickname for soviet Mil helicopter. It was for some reason moved to allies, ok, but please rename it at least. I like that now it looks different and larger than Longbow.
- If I remember correctly Chinook heli was on the soviet side also. It was available for both sides in skirmish mode. I can understand why It was moved to allies, but without substitution for soviet units ballance is shifted.
- If I'm not mistaken APC was on allies side only. Soviet real APC's are no way similar to M113, which I believe is the real world prototype for game APC.
- I like the improvments made on flamethrowing units, in original game they where almost useless.
- Nice to see desert among the maps for open RA, never understood why Westwood never used this type of map in classic RA.
In my opinion the steps should be taken for balancing existing units plus AI improvements (if this possible with existing engine) before addition of new units.