creating new maps

Discussion about the game and its default mods.
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zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

creating new maps

Post by zinc »

https://github.com/OpenRA/OpenRA/wiki/Mapping


What?

How do you place stuff down on the map? I mean anything at all.

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Re: creating new maps

Post by zinc »

OK, that's working now. How do you do spawn points?

Scott_NZ
Posts: 94
Joined: Thu Sep 13, 2012 9:09 am

Post by Scott_NZ »

You place spawn point actors where you want the spawn points to be.
https://camo.githubusercontent.com/da40 ... 322e706e67 has an example of what the spawn point actors look like.
After that you have to set up the player slots. You can do that from the Map menu.

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

thanks.


anyone know how to get the ore to re-grow?

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Place an ore mine.

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

Cmd. Matt wrote: Place an ore mine.

How? -- I only see ore under "resources", which doesn't grow when you place it.

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Click the tab [actors] and search for the ore mine which is a hole in the ground with rails on a 1x1 tile.

zinc
Posts: 657
Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

Cmd. Matt wrote: Click the tab [actors] and search for the ore mine which is a hole in the ground with rails on a 1x1 tile.
thanks.

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