Dune Land of Sand
New mod based on D2k.
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
Dune Land of Sand
This mod aims to add more diversity to the factions and more differences between them.
House Atreides:
The noble house Atreides has the most diverse infantry units and with the medic being buffed infantry is worth building now.
Barracks:
Rifleman (good vs infantry, medium vs light vehicles and bad vs heavy vehicles)
Rocket Trooper (good vs heavy and light vehicles, bad vs infantry, can attack air)
Medic (heals infantry)
Grenadier (good vs everything but best vs groups of infantry) not implemented yet
Fremen (good vs everything but expensive and the palast is required)
Engineer (can capture buildings, might be able to repair husks in the next openra release)
Light factory:
Scout Trike (good vs infantry, medium vs light and bad vs heavy vehicles)
Quad (good vs light and heavy vehicles, bad vs infantry)
Heavy factory:
Harvester
Artillery (Siege Tank) (good vs infantry, medium vs light and bad vs heavy vehicles)
Tank (no changes to the tank yet, right now it has higher range than the other tanks)
MCV
Sonic Tank (will get line damage as soon as its implemented)
Starport:
Carryall (right now only infantry transport)
Ornithopter (right now helicopter style with machine gun, good vs infantry, medium vs light and bad vs heavy vehicles)
House Ordos:
This house focuses on stealth and speed.
Barracks:
Chem Trooper (good vs infantry, medium vs light vehicles and bad vs heavy vehicles, can not attack buildings)
Rocket Trooper
Engineer
Saboteur
Light factory:
Ordos Raider
Ordos Invisible Raider (maybe just an upgrade for the Raider if that’s possible, or will be reworked to have more firepower or different weapons, right now its stealthed and has a bettter gun than the normal raider)
Heavy factory:
Harvester
Siege Tank
Medium Tank
MCV
Deviator
Starport:
Carryall (right now only infantry transport)
Ornithopter (right now helicopter style with machine gun, good vs infantry, medium vs light and bad vs heavy vehicles)
House Harkonnen:
They focus on expensive and slow but strong units.
Barracks:
Heavy Trooper (good vs everything, best vs tanks)
Engineer
Light factory:
Harkonnen Quad
Heavy factory:
Harvester
Missile Tank
Medium Tank
MCV
Devastator
Starport:
Carryall (right now only infantry transport)
Ornithopter (right now helicopter style with machine gun, good vs infantry, medium vs light and bad vs heavy vehicles)
Future units:
Ordos anti air unit, light or heavy vehicle
Harkonnen Flamer unit, infantry or tank
APCs for every faction (maybe different abilities though)
Different air unit styles for each faction (Ornithopters only for Atreides)
Thumpers being able to call Sand worms (most likely all factions will get them)
New Super weapon for Ordos
Adding the Atreides grenadier to the Barracks
Future features:
If possible carryalls being able to return full harvesters and being able to transport vehicles.
Sand worms.
Concrete plates.
With the new openra release Ordos Saboteurs will be able to attack Vehicles with C4 too.
If someone is interested in testing my mod send me a message or contact me on IRC.
I am also in need for someone to help me with the new shps i need for the new units and icons.
The last playable test version:
http://www.sleipnirstuff.com/forum/down ... p?id=27423
House Atreides:
The noble house Atreides has the most diverse infantry units and with the medic being buffed infantry is worth building now.
Barracks:
Rifleman (good vs infantry, medium vs light vehicles and bad vs heavy vehicles)
Rocket Trooper (good vs heavy and light vehicles, bad vs infantry, can attack air)
Medic (heals infantry)
Grenadier (good vs everything but best vs groups of infantry) not implemented yet
Fremen (good vs everything but expensive and the palast is required)
Engineer (can capture buildings, might be able to repair husks in the next openra release)
Light factory:
Scout Trike (good vs infantry, medium vs light and bad vs heavy vehicles)
Quad (good vs light and heavy vehicles, bad vs infantry)
Heavy factory:
Harvester
Artillery (Siege Tank) (good vs infantry, medium vs light and bad vs heavy vehicles)
Tank (no changes to the tank yet, right now it has higher range than the other tanks)
MCV
Sonic Tank (will get line damage as soon as its implemented)
Starport:
Carryall (right now only infantry transport)
Ornithopter (right now helicopter style with machine gun, good vs infantry, medium vs light and bad vs heavy vehicles)
House Ordos:
This house focuses on stealth and speed.
Barracks:
Chem Trooper (good vs infantry, medium vs light vehicles and bad vs heavy vehicles, can not attack buildings)
Rocket Trooper
Engineer
Saboteur
Light factory:
Ordos Raider
Ordos Invisible Raider (maybe just an upgrade for the Raider if that’s possible, or will be reworked to have more firepower or different weapons, right now its stealthed and has a bettter gun than the normal raider)
Heavy factory:
Harvester
Siege Tank
Medium Tank
MCV
Deviator
Starport:
Carryall (right now only infantry transport)
Ornithopter (right now helicopter style with machine gun, good vs infantry, medium vs light and bad vs heavy vehicles)
House Harkonnen:
They focus on expensive and slow but strong units.
Barracks:
Heavy Trooper (good vs everything, best vs tanks)
Engineer
Light factory:
Harkonnen Quad
Heavy factory:
Harvester
Missile Tank
Medium Tank
MCV
Devastator
Starport:
Carryall (right now only infantry transport)
Ornithopter (right now helicopter style with machine gun, good vs infantry, medium vs light and bad vs heavy vehicles)
Future units:
Ordos anti air unit, light or heavy vehicle
Harkonnen Flamer unit, infantry or tank
APCs for every faction (maybe different abilities though)
Different air unit styles for each faction (Ornithopters only for Atreides)
Thumpers being able to call Sand worms (most likely all factions will get them)
New Super weapon for Ordos
Adding the Atreides grenadier to the Barracks
Future features:
If possible carryalls being able to return full harvesters and being able to transport vehicles.
Sand worms.
Concrete plates.
With the new openra release Ordos Saboteurs will be able to attack Vehicles with C4 too.
If someone is interested in testing my mod send me a message or contact me on IRC.
I am also in need for someone to help me with the new shps i need for the new units and icons.
The last playable test version:
http://www.sleipnirstuff.com/forum/down ... p?id=27423
Last edited by Sircrashalot on Tue Mar 25, 2014 6:49 pm, edited 1 time in total.
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
Done :p House Colors added aswellSpeedy wrote: ↑May I suggest using BOLDed text to seperate the three houses in your intro page?

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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm
To create shps. I use the renders (from different angles) and export them as images. Those images will be used to create shps.Speedy wrote: ↑..Hrm, I have to ask, though, if you're using D2K material, which is basically all just static images..
Why.. would you work on models?
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- Posts: 52
- Joined: Fri Feb 28, 2014 2:08 pm