Aircraft Carrier

new unit for OpenRA - ra

Information and discussion for custom maps and mods.
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JOo
Posts: 510
Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo » Thu Apr 18, 2013 10:27 pm

sure Mailaender , feel free to add the missing frames ... theres only 1 currently

bellator
Posts: 90
Joined: Wed Sep 28, 2011 12:22 am

Post by bellator » Fri Apr 19, 2013 2:09 am

Make it smaller and give it a skijump ramp.

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 » Mon Jun 24, 2013 3:49 pm

JOo wrote: size like this here should be okay (imho)

Image

note: just a sketch
JOo, just to calrify, is the small black carrier and the other ships part of an image, or is this an actual screenshot of working units? I would need this smaller carrier unit for one of my maps - with aircraft landing, repair and rearming functionality. And the smaller ships look nice, too!

Any chance I could have them? Any download link availible?

epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice » Tue Jun 25, 2013 5:52 am

The number on it should be 69.

Matt
Posts: 1020
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt » Sun Jun 30, 2013 10:17 pm

JOo wrote: Image

note: just a sketch
Could already serve as a nice static map decoration.

wusche1
Posts: 87
Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 » Mon Jul 01, 2013 3:23 pm

Ok, tha was my last try. Microbit was right - it is hard to get the graphic style of RA right when using 3D modeling/rendering software.
Attachments
screenshot.jpg
wuschelcarrier mark II
screenshot.jpg (216.44 KiB) Viewed 6558 times
hull009c.zip
Google Sketchip file
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xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Mon Jul 01, 2013 4:57 pm

I haven't gave up this unit.. I'll make the other missing frames... one day or the other.
I am just a bit lazy these days.

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Sun Nov 17, 2013 6:41 am

ok, I have updated this naval unit a little bit.

Image


WHAT'S NEW
I made it 25% smaller and it now features 32 positions (32 frames).


TODO:
- Modify lights and shadows
- Add waves hitting the hull
- Team Colors are not yet implemented.
- Add turrets
- Add a heliport
- It would be cool to be able to create aircrafts or helicopters (to do this, maybe the player would have to stop the aircraft carrier first)


BUGS
PS: It doesn't work yet.

Here is the last exception.log error report I had: http://pastebin.com/8QiRJQiT
It happens after selecting the Naval Yard.


I NEED HELP
Here is where I have uploaded the ac.shp file :
https://github.com/xanax/OpenRA/commits/bleed

Thanks for helping me.
Last edited by xan2622 on Mon Nov 18, 2013 5:32 am, edited 1 time in total.

Scott_NZ
Posts: 94
Joined: Thu Sep 13, 2012 9:09 am

Post by Scott_NZ » Sun Nov 17, 2013 9:35 am

Sounds like that crash is because you haven't defined the required 'icon' sequence for buildable units.

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Sun Nov 17, 2013 10:01 pm

Fixed.

Thanks Phrohdoh.

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Mon Nov 18, 2013 9:08 pm

Just a test.
I made it a little bigger (temporary). I need space on its deck to carry at least two aircrafts and maybe let some space for a heliport or an elevator that could show newly created aircrafts.

Don't worry, I do plan to make it look like a real RA unit, one that matches the mod style.


Image
Last edited by xan2622 on Wed Nov 20, 2013 8:07 pm, edited 1 time in total.

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Wed Nov 20, 2013 5:29 am

Finally, I think the only parts of the unit that will be used for teamcolors are the boat cabin/tower control and the tank at the rear.

Image

Here is a mockup image with turrets:
Image

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Fri Nov 22, 2013 6:05 am

Update:
I have added two turrets. (Teamcolors still not implemented)
Image

eddie
Posts: 47
Joined: Sun Feb 23, 2014 8:42 am

Post by eddie » Sun Feb 23, 2014 9:17 am

Is this project abandoned? I would really like to see this unit ingame.

xan2622
Posts: 80
Joined: Fri Mar 15, 2013 9:27 pm

Post by xan2622 » Sun Feb 23, 2014 6:29 pm

The aircraft carrier unit is almost ready. The main problem is : there is no trait available in the game engine to make it work.

https://github.com/OpenRA/OpenRA/issues/4157?source=cc

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