Discussion about the game and its default mods.
roytam1
Posts: 5 Joined: Tue Jun 07, 2011 6:30 am
Post
by roytam1 » Wed Jun 12, 2013 12:29 am
I wonder if OpenRA supports legacy MPR maps and/or expend*.mix mods.
Matt
Posts: 1164 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
Post
by Matt » Wed Jun 12, 2013 4:26 pm
Graphics: yes
RULES.INI: no
so you need to port them, but this is not much work. #openra on FreeNode IRC can help you live.
roytam1
Posts: 5 Joined: Tue Jun 07, 2011 6:30 am
Post
by roytam1 » Thu Jun 13, 2013 8:17 am
Cmd. Matt wrote: Graphics: yes
RULES.INI: no
so you need to port them, but this is not much work. #openra on FreeNode IRC can help you live.
what about MPR maps?
It would be to to be directly playable (or be converted on the fly)
Matt
Posts: 1164 Joined: Tue May 01, 2012 12:21 pm
Location: Germany
Post
by Matt » Thu Jun 13, 2013 5:55 pm
Nope. The idea is to get rid of WinForms and use the OpenRA widgets and renderer instead of something redundant and broken for map editing. I doubt INI support will come back. They wanted nesting and went for MiniYAML. A conversion step will always be necessary.