I always set my units to "defend' because I don't want them chasing shit around on their own.
Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
Units to start out in "defend" stance.
Re: Units to start out in "defend" stance.
It's not a bad idea. But I don't fully understand the definitions of each behaviour.epicelite wrote: ↑I always set my units to "defend' because I don't want them chasing shit around on their own.
Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
I think units like artillery should definitely start out with "Defend".
- BaronOfStuff
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Re: Units to start out in "defend" stance.
Attack Anything: Units will actively pursue enemies that move into range until either they or the target is destroyed.psydev wrote: ↑ It's not a bad idea. But I don't fully understand the definitions of each behaviour.
Defend: Units will hold their position, but attack any enemy units that are within both its weapon/sight range.
Hold Fire: Units will not attack anything unless commanded to, even if they are attacked.
Return Fire: Units will ignore enemies unless fired on, and then retaliate while pursuing much like the Attack Anything stance.
- BaronOfStuff
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- Joined: Sun May 22, 2011 7:25 pm