Can't find log file

Discussion about the game and its default mods.
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Benne90
Posts: 4
Joined: Mon Oct 29, 2012 4:47 pm

Can't find log file

Post by Benne90 »

I can't find my log file in the application support folder what am I doing wrong? I just recently placed the game in the application folder, does it have to be there for the log files to appear?

Anyway the error we have when playing multiplayer is that whomever is the host, that game crashes mid-game, without any "this game has stopped responding" message it just crashes clean.

Does anyone have a solution?

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »


Benne90
Posts: 4
Joined: Mon Oct 29, 2012 4:47 pm

Post by Benne90 »

I am sorry maybe I wasn't clear enough there is no

Mac OSX: ~/Library/Application Support/OpenRA/Logs/exception.log

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »


Benne90
Posts: 4
Joined: Mon Oct 29, 2012 4:47 pm

Post by Benne90 »

Thanks didn't know there were two libraries, here is the exception.log

Exception of type `System.InvalidOperationException`: Out of sync in frame 8602: Blame Tick.

at OpenRA.Network.OrderManager.OutOfSync (Int32 frame, System.String blame) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager.CheckSync (System.Byte[] packet) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager+<TickImmediate>c__AnonStorey12.<>m__4 (Int32 clientId, System.Byte[] packet) [0x00000] in <filename unknown>:0
at OpenRA.Network.ReplayRecorderConnection+<Receive>c__AnonStorey1A.<>m__17 (Int32 client, System.Byte[] data) [0x00000] in <filename unknown>:0
at OpenRA.Network.EchoConnection.Receive (System.Action`2 packetFn) [0x00000] in <filename unknown>:0
at OpenRA.Network.ReplayRecorderConnection.Receive (System.Action`2 packetFn) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager.TickImmediate () [0x00000] in <filename unknown>:0
at OpenRA.Game+<Tick>c__AnonStorey39.<>m__9E () [0x00000] in <filename unknown>:0
at OpenRA.Sync+<CheckSyncUnchanged>c__AnonStorey30.<>m__69 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged (OpenRA.World world, System.Action fn) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

Matt
Posts: 1155
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

To debug this we always need two syncreport.log files to make a diff. As we currently have no idea where those random crashes in the late-game come from (assuming you did not use the RA chrono-tank or the Dune 2000 carryall) it might be interesting if it only occurs with Apple clients/servers present in the game. It might be then a Mono/Mac related bug.

Benne90
Posts: 4
Joined: Mon Oct 29, 2012 4:47 pm

Post by Benne90 »

Hmm ok I will try getting the other syncreport.log, mine seems to be empty what does that mean?

We were playing over the wireless and my friends computer is a PC

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