Some feature requests
Some feature requests
Game looks great already! Some feature request from me:
Add map size to map list.
RA2-style right-click drag scrolling
Don't shade build options when another structure/unit is being build.
Allow buildings to be placed right after build order. Being able to queue multiple buildings this way would be even nicer.
Allow all build tabs do be displayed below eachother (on high res).
Allow factories to be 'linked', such that they get a single build tab and each factory picks the first order from the queue.
Bigger radar.
No scrolling past map edge.
BTW, what's the difference between real and pseudo full-screen?
Add map size to map list.
RA2-style right-click drag scrolling
Don't shade build options when another structure/unit is being build.
Allow buildings to be placed right after build order. Being able to queue multiple buildings this way would be even nicer.
Allow all build tabs do be displayed below eachother (on high res).
Allow factories to be 'linked', such that they get a single build tab and each factory picks the first order from the queue.
Bigger radar.
No scrolling past map edge.
BTW, what's the difference between real and pseudo full-screen?
this is a remake of an old game, so far everything in this game is really close to the original and some of these things i wouldnt really agree wtih
the map sizes are already there, the shading was a part of C&C and it's fine, the scrolling off the edge hasnt happened to me, and allowing buildings to be placed right after build order? that's how RA and C&C were designed originally. and i dont understand what you mean by the linking idea. the radar is a good size, i play openra in 1080p and i can see everything clearly.xtf wrote: ↑ Game looks great already! Some feature request from me:
Add map size to map list.
RA2-style right-click drag scrolling
Don't shade build options when another structure/unit is being build.
Allow buildings to be placed right after build order. Being able to queue multiple buildings this way would be even nicer.
Allow all build tabs do be displayed below eachother (on high res).
Allow factories to be 'linked', such that they get a single build tab and each factory picks the first order from the queue.
Bigger radar.
No scrolling past map edge.
BTW, what's the difference between real and pseudo full-screen?
yum, carebear soup
It's in the details, not in the list.Sprog wrote: ↑ the map sizes are already there,
C&C didn't allow queueing...the shading was a part of C&C and it's fine,
So?the scrolling off the edge hasnt happened to me, and allowing buildings to be placed right after build order? that's how RA and C&C were designed originally.
One build queue for multiple factories.and i dont understand what you mean by the linking idea.
For you...the radar is a good size,
That's not how the feature works in RA2. In RA2, you drag a little and it keeps scrolling in that direction with scroll speed proportional to the drag distance.chrisf wrote: ↑Hold middle-mouse to pan.
I'll look into not shading build options; there's no real reason we need to do it.
go to moddb, they have C&C for free download and it works with xp/7. otherwise the RA mod for this has only 1 build queue in the new 906 build.
and as for the buildings being placed instantly after build orders, that's not how all the building in C&C and RA games are built. you need to find a different game because i dont think that's ever going to happen with openra.
and as for the buildings being placed instantly after build orders, that's not how all the building in C&C and RA games are built. you need to find a different game because i dont think that's ever going to happen with openra.
yum, carebear soup
I've got the original games...Sprog wrote: ↑go to moddb, they have C&C for free download and it works with xp/7. otherwise the RA mod for this has only 1 build queue in the new 906 build.
Why?and as for the buildings being placed instantly after build orders, that's not how all the building in C&C and RA games are built. you need to find a different game because i dont think that's ever going to happen with openra.
It's quite a simple option to implement and doesn't really change the gameplay.
It depends, you have a number of choices.
1. Allow but don't require placement indication when a structure produce order is given.
2. Require placement indication. Changes gameplay a bit.
3. Require *and* start construction at the final location. Really changes gameplay, but might actually be quite cool.
1. Allow but don't require placement indication when a structure produce order is given.
2. Require placement indication. Changes gameplay a bit.
3. Require *and* start construction at the final location. Really changes gameplay, but might actually be quite cool.
so make a mod, i dont want this in the released versions and i dont think id be the only one.xtf wrote: ↑It depends, you have a number of choices.
1. Allow but don't require placement indication when a structure produce order is given.
2. Require placement indication. Changes gameplay a bit.
3. Require *and* start construction at the final location. Really changes gameplay, but might actually be quite cool.
yum, carebear soup
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xtf wrote: ↑Sounds like yes, progress has slowed down, a lot.
No.. https://github.com/OpenRA/OpenRA/network