Question about the editor

Discussion about the game and its default mods.
Post Reply
spyda46
Posts: 15
Joined: Mon Mar 28, 2011 4:32 pm

Question about the editor

Post by spyda46 »

Is it possible to set up a template within the config files in the tileset folder so i can use Gems/Ore - i have tried to create one but it never seems to work. I have noticed the Gems / Ore are called in the Resource tab in the editor, i cannot see any where to edit this? Please help!! :-)

Many Thanks

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

The resource section of the editor gets built from the ResourceType traits on the World actor. Have a read through mods/*/rules/system.yaml

spyda46
Posts: 15
Joined: Mon Mar 28, 2011 4:32 pm

Post by spyda46 »

Hi, thanks for getting back to me

Yes i have seen the Resource type traits but cannot seem to set a size

===========================
ResourceType@gem:
ResourceType: 2
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
===============================

I have tried Size: 5,5 but this doesn't seem have any effect. Could you please advise on how i can change the default size of the Gems / Ore - Thanks

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

There is no support for doing this. I will consider possible solutions -- you just want to paint large areas of ore/gem quickly, correct?

spyda46
Posts: 15
Joined: Mon Mar 28, 2011 4:32 pm

Post by spyda46 »

YES thats correct! - Thanks for looking into this - i am finding it very long to create big maps. A copy and paste function would be great as would a drag box - Much appreciated

Post Reply