Install Openra on Opensuse 11.3

Discussion about the game and its default mods.
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Stefan-Maverick
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Joined: Fri Mar 11, 2011 7:44 pm

Install Openra on Opensuse 11.3

Post by Stefan-Maverick »

I tried to install openra from repo (Build service games)
But this works not.

Then i tried git clone git://github.com/chrisforbes/OpenRA.git
I downloaded the mix files and copied it to the packages.

I get this error:
sandra@linux-jy0v:~/OpenRA> mono OpenRA.Game.exe Game.Mods=ra

** (OpenRA.Game.exe:17664): WARNING **: The following assembly referenced from /home/sandra/OpenRA/OpenRA.FileFormats.dll could not be loaded:
Assembly: ICSharpCode.SharpZipLib (assemblyref_index=3)
Version: 0.86.0.518
Public Key: 1b03e6acf1164f73
The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/home/sandra/OpenRA/).


** (OpenRA.Game.exe:17664): WARNING **: Could not load file or assembly 'ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, PublicKeyToken=1b03e6acf1164f73' or one of its dependencies.

Unhandled Exception: System.TypeLoadException: A type load exception has occurred.
at OpenRA.FileFormats.FileSystem.OpenPackage (System.String filename) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.FileSystem+<Mount>c__AnonStorey8.<>m__18 () [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.FileSystem.Mount (System.String name) [0x00000] in <filename unknown>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

My machine is Opensuse 11.3, AMD Phenom II X4 B50, ATI Radeon 4800 with fglrx driver

Can anybody help me about this error?

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Sleipnir
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Post by Sleipnir »

You need to copy the thirdparty dlls into the game root. This is covered in the INSTALL doc.

Stefan-Maverick
Posts: 5
Joined: Fri Mar 11, 2011 7:44 pm

Post by Stefan-Maverick »

Thanks, now it works.

One Questions:
Can I get german language? (Did i need german mix files?)

Mfg
Stefan
Last edited by Stefan-Maverick on Sat Mar 12, 2011 3:31 pm, edited 1 time in total.

Stefan-Maverick
Posts: 5
Joined: Fri Mar 11, 2011 7:44 pm

Post by Stefan-Maverick »

I tested today, the result is:
RA is working
cnc gets an error
exception.log:
System.InvalidOperationException: TypeDictionary does not contain instance of type `OpenRA.OwnerInit`
at OpenRA.FileFormats.TypeDictionary.Get[OwnerInit] () [0x00000] in <filename unknown>:0
at OpenRA.Mods.RA.SpawnMapActors.WorldLoaded (OpenRA.World world) [0x00000] in <filename unknown>:0
at OpenRA.World..ctor (OpenRA.FileFormats.Manifest manifest, OpenRA.Map map, OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.StartGame (System.String mapUID) [0x00000] in <filename unknown>:0
at OpenRA.Network.UnitOrders.ProcessOrder (OpenRA.Network.OrderManager orderManager, OpenRA.World world, Int32 clientId, OpenRA.Order order) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager.TickImmediate () [0x00000] in <filename unknown>:0
at OpenRA.Game+<Tick>c__AnonStorey55.<>m__DE () [0x00000] in <filename unknown>:0
at OpenRA.Sync+<CheckSyncUnchanged>c__AnonStorey56.<>m__E8 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged (OpenRA.World world, System.Action fn) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0



I tried the same on my laptop.
Modell: Compaq Evo N610c (a little bit older)

I get an error, that my gpu is not good enough for the game.

graphics.log:
Unsupported GPU: Missing extensions.
Available extensions:
GL_ARB_draw_buffers GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_NV_texgen_reflection GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

Is there a chance to get it working?

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Sleipnir
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Post by Sleipnir »

The cnc crash is caused by the default map being broken - either choose a different map in the lobby or pull a new copy of the code (it was recently fixed).

If you install the nvidia cg package, you may be able to run with that on your laptop (it has slightly lower requirements than the default renderer) by running the game with the argument Graphics.Renderer=Cg

Stefan-Maverick
Posts: 5
Joined: Fri Mar 11, 2011 7:44 pm

Post by Stefan-Maverick »

Ok, on the PC its working.

On the Laptop i get:
stefan@linux-b3ym:~/OpenRA> mono OpenRA.Game.exe Game.Mods=cnc Graphics.Renderer=Cg
KDE colorscheme read failure, using built-in colorscheme

Unhandled Exception: System.InvalidOperationException: Bad indent in miniyaml
at OpenRA.FileFormats.MiniYaml.FromLines (System.String[] lines, System.String filename) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.MiniYaml.FromFile (System.String path) [0x00000] in <filename unknown>:0
at OpenRA.FileFormats.MiniYaml.DictFromFile (System.String path) [0x00000] in <filename unknown>:0
at OpenRA.GameRules.Settings..ctor (System.String file, OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Game.Initialize (OpenRA.Arguments args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0


My question from above:
Is there a chanc for german language?
I have german mix files, but they don't work.

Mfg
Stefan

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Sleipnir
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Post by Sleipnir »

The "Bad indent in miniyaml" error is caused by a corrupted settings file. Delete ~/OpenRA/settings.yaml and try again (it will be regenerated by the game with the default values).

We have no plans to support languages other than english at this time. The game engine will need a lot of low level changes to support localization properly, and we can't justify the maintenance burden of supporting N different languages when we are still changing large parts of the game ui regularly. Once the game is stable, we may look at supporting them then.

Stefan-Maverick
Posts: 5
Joined: Fri Mar 11, 2011 7:44 pm

Post by Stefan-Maverick »

Thanks to you,
the problem on the laptop was the setting in settings.yaml.
I edited this with notepad and used the tabulator, now its using the cg renderer.
But still not working. (Unhandled Exception: System.InvalidOperationException: No valid techniques)
So, i can only play on pc.

Mfg
Stefan

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