TO ALL THOSE HOSTING OPENRA SERVERS

Remember to foward the appropriate ports

Official announcements from the developers.
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Sleipnir
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Joined: Thu Apr 11, 2002 12:52 am

TO ALL THOSE HOSTING OPENRA SERVERS

Post by Sleipnir »

There are currently many servers advertised online, most of which cannot be joined.
In order for other clients to connect to your server, you MUST open a port in your router for clients to connect to.

The default port is 1234; this can be configured in the "Create game" screen.
The process for forwarding a port will depend on your specific model of router, try googling instructions for your specific make and model if you do not know how to do this.
You may also need to specifically allow OpenRA in your firewall settings.

If you simply want to join a game that someone else is hosting, you should not need to change anything.
Last edited by Sleipnir on Fri Feb 28, 2014 10:26 pm, edited 1 time in total.
ragingirish
Posts: 18
Joined: Tue Oct 05, 2010 5:17 pm

can't connect

Post by ragingirish »

I am new to TCP set up. I found this web site in regards to my router.

http://en-us-support.belkin.com/app/ans ... il/a_id/60
which lead me to this screen:
Image

so now what or am I way off?
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Sleipnir
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Joined: Thu Apr 11, 2002 12:52 am

Post by Sleipnir »

Set Inbound port to 1234 - 1234, Type to TCP, Private IP to your computer, and Private port to 1234 - 1234.
Gecko
Posts: 51
Joined: Mon Oct 04, 2010 11:05 pm

Post by Gecko »

If it works, my router is the same (or atleast, same webgui) and it hardly works for me :( (doesnt save changes, or dont apply them, ...)
beedee
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Joined: Mon Sep 06, 2010 6:02 am
Location: Wellington

Post by beedee »

Gecko wrote: If it works, my router is the same (or atleast, same webgui) and it hardly works for me :( (doesnt save changes, or dont apply them, ...)
With some routers, you may need to save the configuration and restart it for the changes to apply.
Gecko
Posts: 51
Joined: Mon Oct 04, 2010 11:05 pm

Post by Gecko »

beedee wrote:
Gecko wrote: If it works, my router is the same (or atleast, same webgui) and it hardly works for me :( (doesnt save changes, or dont apply them, ...)
With some routers, you may need to save the configuration and restart it for the changes to apply.
My router is just fubar ;p

I had many attempts before to get this to work (tried all firmware available) but oh well.. :P

upnp does work on it though *wink* *wink*
Generalcamo
Posts: 50
Joined: Sun Sep 26, 2010 1:06 am

Post by Generalcamo »

To all of those asking:

You can forward your ports by either following the instructions on this website:
http://portforward.com/
Just ignore the ads

Or, if you have UPNP support, download this tool:
http://cncnet.cnc-comm.com/downloads/UP ... cncnet.zip
MaxD
Posts: 13
Joined: Wed Apr 18, 2012 1:26 pm

Post by MaxD »

As there are still many servers online that cannot be joined, I'll repeat what Sleipnier said in his opening posting:

On many routers, it's not enough to forward the ports, you also gotta edit your firewall rules!
freak
Posts: 15
Joined: Tue Sep 18, 2012 5:01 pm

Post by freak »

Why is internet gaming so difficult. Not any other internet game force players to install port forwarding software or configure their router.
If you guys make internet game more easy and fun, more players will join our community and hopefully some of them also join game developer team.
Matt
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Location: Germany

Post by Matt »

Install the latest playtest. I added preliminary UPnP support which gets this done automagically. https://github.com/OpenRA/OpenRA/pull/2403 will refine this.
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riderr3
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Location: Camo pillbox

Post by riderr3 »

To host OpenRA game I'm also create virtual server in router
freak
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Joined: Tue Sep 18, 2012 5:01 pm

Post by freak »

cool. Next thing you should fix is incompatibility between different game versions. In server list there are servers that use different mod and different game release than player. In order to join these games, player need to go back to main navigation and switch another mod, or launch different EXE-file for another game release. That switch should happen automatically, atleast when server is using different mod, in order to have more online players.
freak
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Joined: Tue Sep 18, 2012 5:01 pm

Post by freak »

Cmd. Matt wrote: Install the latest playtest. I added preliminary UPnP support which gets this done automagically. https://github.com/OpenRA/OpenRA/pull/2403 will refine this.
That option does not do the trick in latest stable version. It is somehow broken.
freak
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Joined: Tue Sep 18, 2012 5:01 pm

Post by freak »

Guys I really believe that fixing internet playing should be your priority number one. It is still impossible to host games without configuring router and there are lot of hosted games which are impossible to join because of that.
It is online gaming which drive people into openRA community and more people enjoy playing, more potential developers there will be.
Also that you keep publishing new playtest's keep dividing the online gaming community into smaller and smaller pieces. I can see now that there are five different game versions in online server list, in order to join these, five different exe-file needs to be lauch. Maybe if older versions would forced to upgrade in order to host online games, the community in most recent version would be larger.
freak
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Joined: Tue Sep 18, 2012 5:01 pm

Post by freak »

When you fix the UPnP support, dont make it as an option, but as on by default, as it is necessary to have if you want that someone will join your game. There is no reason to make internet gaming too complicated for no reason.

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