OpenHV
A mod based solely on Open Source assets
OpenHV
I started a new mod project OpenHV. It is a sci-fi themed RTS using most of its artwork from the unreleased Hard Vacuum game. The assets fall under the liberal Creative Commons Attribution license. Sounds are .wav and sprites are loaded from .png files so it uses open standards where possible, which also eases the development.
The game is still very much work in progress. No release yet.
The game is still very much work in progress. No release yet.
Last edited by Matt on Tue Apr 04, 2023 12:00 pm, edited 1 time in total.
Re: OpenHV
Interesting, the HV graphics look a lot like Rusted Warfare, so might have been used in a game already.
What is the aim of your mod?
What is the aim of your mod?
Re: OpenHV
Yes, Rusted Warfare uses the same terrain tiles. They should mention somewhere that it's from Daniel Cook.
The main goal is to have a game with Open Source assets both sound and graphics. It should also not be a bland CnC clone, but distinguish itself. Some bigger features inspired by the unreleased original are:
The main goal is to have a game with Open Source assets both sound and graphics. It should also not be a bland CnC clone, but distinguish itself. Some bigger features inspired by the unreleased original are:
- supply lines for resource gatherings
- dynamic water/lava
- Starcraft like teleporters
Re: OpenHV
That sounds and looks awesome! Thanks for sharing. I have Rusted Warfare on my phone and yes, similar clean art style.
Re: OpenHV
We are now in a somewhat playable state:
Re: OpenHV
Love it. Definitely needs a flying carrot that shoots nuclear carrots as an epic unit!
Re: OpenHV
The game saw its first release
on https://openhv.itch.io/openhv with support for https://itch.io/app and automatic updates
and via https://github.com/OpenHV/OpenHV/releases with regular installers
It got 4 maps by now. Still pretty low. If you make a decent one, chances are high I include it with the next release.
on https://openhv.itch.io/openhv with support for https://itch.io/app and automatic updates
and via https://github.com/OpenHV/OpenHV/releases with regular installers
It got 4 maps by now. Still pretty low. If you make a decent one, chances are high I include it with the next release.
Re: OpenHV
We crafted an update based on your feedback. If you got it from https://openhv.itch.io/openhv via the https://itch.io/app it should update automatically. Installers are also available on https://github.com/OpenHV/OpenHV/releases/tag/20200920 this time also with experimental macOS .dmg images.
Re: OpenHV
Any intel what the changes include?
Re: OpenHV
The changelog is written in https://github.com/OpenHV/OpenHV/releases
Re: OpenHV
There is now a https://www.moddb.com/mods/openhv page and a new release https://github.com/OpenHV/OpenHV/releases/tag/20201106 that adds some more polishing.
Re: OpenHV
OpenHV has many tiny visual details
Latest release https://github.com/OpenHV/OpenHV/releases/tag/20210109 improves balancing and the AI bots.
Latest release https://github.com/OpenHV/OpenHV/releases/tag/20210109 improves balancing and the AI bots.
Re: OpenHV
https://github.com/OpenHV/OpenHV/releases/tag/20210130 features the new Dropship unit as a counter part to the transport helicopter
and there are now servers so you can play without port forwardings trouble:
and there are now servers so you can play without port forwardings trouble:
Re: OpenHV
AI is quite brutal to newbies
First custom map tested with a bot battle:
First custom map tested with a bot battle:
Re: OpenHV
https://www.moddb.com/mods/openhv/news/release-20210321 was released together with the OpenRA stable release.