Debris

Information and discussion for custom maps and mods.
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Dasha
Posts: 30
Joined: Sat Oct 24, 2015 11:28 am

Debris

Post by Dasha »

Hi,

Have the behaviour of the debris tiles been intentionally modified compared the original Red Alert ?

I've noticed that some original Red Alert maps are just unplayable - ex. Tiger Core.

The Australia map also have large paths now not traversable anymore.

I've commented an existing issue I found on GIT :
https://github.com/OpenRA/OpenRA/issues/15840

D.

Matt
Posts: 1146
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Re: Debris

Post by Matt »

Probably not on purpose, but after so many years, some maps might depend on it. See also trees which were decided not to be fully destructible.

Dasha
Posts: 30
Joined: Sat Oct 24, 2015 11:28 am

Re: Debris

Post by Dasha »

Thanks for the reply, this is what I thought too, it should not be intentional.
In this case, the Git Hub ticket still makes sense. We'll see if it can be enhanced in the future then.

Dasha
Posts: 30
Joined: Sat Oct 24, 2015 11:28 am

Re: Debris

Post by Dasha »

Yesterday we wanted to play Tiger Core, an original map and did not remember this issue.

I quickly did though as I was completely blocked. Some of the original maps are unplayable, which is a pity for the RA mod.

If there's a consensus it should be fixed, I can do the changes.

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