Units to start out in "defend" stance.

Discussion about the game and its default mods.
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epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Units to start out in "defend" stance.

Post by epice »

I always set my units to "defend' because I don't want them chasing shit around on their own.

Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.

psydev
Posts: 84
Joined: Sat Mar 31, 2012 4:49 am

Re: Units to start out in "defend" stance.

Post by psydev »

epicelite wrote: I always set my units to "defend' because I don't want them chasing shit around on their own.

Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
It's not a bad idea. But I don't fully understand the definitions of each behaviour.

I think units like artillery should definitely start out with "Defend".

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Re: Units to start out in "defend" stance.

Post by BaronOfStuff »

psydev wrote: It's not a bad idea. But I don't fully understand the definitions of each behaviour.
Attack Anything: Units will actively pursue enemies that move into range until either they or the target is destroyed.
Defend: Units will hold their position, but attack any enemy units that are within both its weapon/sight range.
Hold Fire: Units will not attack anything unless commanded to, even if they are attacked.
Return Fire: Units will ignore enemies unless fired on, and then retaliate while pursuing much like the Attack Anything stance.

epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

Yes I would like all of my stuff to start in defend stance please.

ALL OF IT.

Maybe a checkbox in options "All units start in defend stance. [ ]"?

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Or perhaps being able to cycle through the stances on production structures. e.g. click on the WF, hit Z, and get a message along the lines of "Produced units will be set to <stance>."

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