Search found 56 matches

by Zeruel87
Mon Dec 23, 2019 6:18 pm
Forum: Mapping and Modding
Topic: Traits "Health" & "Harvester" changeable by condition?
Replies: 2
Views: 727

Traits "Health" & "Harvester" changeable by condition?

Greetings, in the Trait list i see no way to change the Max Health (HP) value of an actor. Same thing goes for Harvester, i see no way via conditions or prerequisites to change the harvesting speed or unload speed of harvesters. is there any way? one workaround i can imagine is to replace the whole ...
by Zeruel87
Thu Dec 12, 2019 10:33 am
Forum: Mapping and Modding
Topic: Possible to tell AI to use a Supply Truck to help allies?
Replies: 24
Views: 5409

Re: Possible to tell AI to use a Supply Truck to help allies?

just for the record, meanwhile i managed to improve the LUA script significantly

https://github.com/Zeruel87/AiSupplyTru ... oneyLUAnew

the over 40.000 line long script is now about 400 line long :)
by Zeruel87
Thu Dec 12, 2019 9:32 am
Forum: Mapping and Modding
Topic: Currently working mods
Replies: 5
Views: 1307

Re: Currently working mods

Sojonin wrote:
Wed Dec 11, 2019 9:57 pm
I've gotten Cameo to work, is the Star Wars mod still veing worked on by any chance?
i dont know about the old star wars mod itself, i have nothing directly to do with it, i recently noticed that it existed / was started and i independently wanted to add a Star Wars based faction to Cameo myself.
by Zeruel87
Wed Dec 11, 2019 9:31 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 2697

Re: Need Help to shorten and Improve LUA Script

okay iam experimenting, my latest script for units that upgrade the rank of powerplants to increase their power looks like this: p1building = function() for c=0,15 do local Creator = Player.GetPlayer("Multi" .. tostring(c)) if Creator and Creator.IsBot then for p=1,#powerall do citybotelitearchitect...
by Zeruel87
Wed Dec 11, 2019 10:06 am
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 2697

Re: Need Help to shorten and Improve LUA Script

i had time to do some research, i now understand how and why the # works
it is exactly this thingy that solves my problem, it utilizes all elements that are in the table {}

thanks a bunch, that shortens and improves my scripts by many lines and i learned soemthing new :)
by Zeruel87
Wed Dec 11, 2019 5:21 am
Forum: Mapping and Modding
Topic: Currently working mods
Replies: 5
Views: 1307

Re: Currently working mods

iam about to release the next version of Cameo next week.
i can again do a NON-STANDALONE release where you drag and drop / exchange the cnc folder to play.
altough the main screen will look butchered for technical reasons :)
by Zeruel87
Tue Dec 10, 2019 10:44 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 2697

Re: Need Help to shorten and Improve LUA Script

finally i got time to test this out. i just tested this: Gebilde = {"citybotnuke", "cityc", "citybotcoal", "citybotr", "citybotr2"} p1building = function() if p1 and p1.IsBot then for i=1,#Gebilde do citybotelitearchitect = p1.GetActorsByType("citybotelitearchitect") for _,expert in pairs(cityboteli...
by Zeruel87
Tue Dec 03, 2019 2:38 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 2697

Re: Need Help to shorten and Improve LUA Script

another Rroblem i encounter when i try to shorten my Script is: when i try to shorten fact = p2.GetActorsByType("fact") pyle = p2.GetActorsByType("pyle") hand = p2.GetActorsByType("hand") afld = p2.GetActorsByType("afld") weap = p2.GetActorsByType("weap") hpad = p2.GetActorsByType("hpad") to buildin...
by Zeruel87
Wed Nov 27, 2019 9:53 pm
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 8
Views: 2697

Re: Need Help to shorten and Improve LUA Script

Okay let me be more specific, maybe someone can answer this LUA question: for i=0,15 do local Spieler = Player.GetPlayer("Multi" .. tostring(i)) with this i can shorten everything, so it checks every player form 1 to 16 in that order. BUT who knows how to either shuffle the numbers OR how to start c...
by Zeruel87
Mon Nov 25, 2019 10:27 pm
Forum: Mapping and Modding
Topic: C&C Meets Star Wars
Replies: 45
Views: 28415

Re: C&C Meets Star Wars

maybe i/we include StarWars Galactic Battleground in "Cameo" Mod in the future :) but not in the near one.
lets see what the future holds.
at least sone kind of CnC meets StarWars
by Zeruel87
Fri Nov 22, 2019 10:59 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 2337

Re: How do add custom traits?

i know traits need to be written in a certain way (C#), iam not writing Traits myself, iam testing this with existing traits of another mod that iam allowed to use.

Yes, i care about many things, my Spirit and motivation to do modding is high :D i just dont know how to add existing traits (.cs)
by Zeruel87
Fri Nov 22, 2019 9:41 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 2337

How do add custom traits?

Greetings, is there a Tutorial how to add custom traits, if yes, where can i find it, if no, how to do it. As far as my understanding goes it has to do with (for example the "example" mod) the "OpenRA.Mods.Example" folder, the Traits themself are in form of ".cs" files and it has something to do wit...
by Zeruel87
Fri Nov 22, 2019 9:35 am
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 8
Views: 1814

Re: ClassicProductionQueue Strange Phenomenon

The fact that Nod is horribly offseted already implies to me that something is VERY wrong in the YAML coding there. Although bumping the game to playtest and to the new Observer UI might fix it altogether. I can even imagine with those weird offsets that the Allied/Soviet queues just run out of the...
by Zeruel87
Sat Nov 16, 2019 7:38 pm
Forum: Mapping and Modding
Topic: BotModule for DeliverCash & DeliverExperience in the future?
Replies: 1
Views: 726

BotModule for DeliverCash & DeliverExperience in the future?

Greetings (me again) there is the "CaptureManagerBotModule" that tells AI to use Engineers to capture certain buildings. is there also some kind of module or Logic that tells bots to use the money delivering "Supply Truck" to assist allies. same for DeliversExperience. i know i hat similar posts in ...
by Zeruel87
Sat Nov 16, 2019 6:48 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 8
Views: 1814

Re: ClassicProductionQueue Strange Phenomenon

That is odd, I just added a ClassicProductionQueue for Building.GDI (Group: Building) to the Player actor in TD and it worked fine. Which version are you using? (I suppose this could already be fixed, since the new spectator UI has the Production tab on F4. ^^) i use the latest release version as a...