Search found 43 matches

by Zeruel87
Sat Nov 16, 2019 7:38 pm
Forum: Mapping and Modding
Topic: BotModule for DeliverCash & DeliverExperience in the future?
Replies: 1
Views: 30

BotModule for DeliverCash & DeliverExperience in the future?

Greetings (me again) there is the "CaptureManagerBotModule" that tells AI to use Engineers to capture certain buildings. is there also some kind of module or Logic that tells bots to use the money delivering "Supply Truck" to assist allies. same for DeliversExperience. i know i hat similar posts in ...
by Zeruel87
Sat Nov 16, 2019 6:48 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 7
Views: 311

Re: ClassicProductionQueue Strange Phenomenon

That is odd, I just added a ClassicProductionQueue for Building.GDI (Group: Building) to the Player actor in TD and it worked fine. Which version are you using? (I suppose this could already be fixed, since the new spectator UI has the Production tab on F4. ^^) i use the latest release version as a...
by Zeruel87
Thu Nov 14, 2019 12:26 pm
Forum: Mapping and Modding
Topic: Animated Tiles/TileSet possible?
Replies: 2
Views: 90

Animated Tiles/TileSet possible?

Greetings, i wonder if it is possible to make Tiles that are animated. i know that i can make actors like trees and aniamte them, but what about if i want to make an animated ground tile like gras moving to the wind or flowers. if i do this with an actor it occupies a space which means you cant plac...
by Zeruel87
Tue Nov 12, 2019 7:37 am
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 7
Views: 311

Re: ClassicProductionQueue Strange Phenomenon

i noticed another problem when doing both queues. as soon as i put the ClassicProductionQueue traits in the player.yaml and then i enter a game as Spectator, i cant see what the players are building, except GDI and maybe Nod, it seems as the display of the production is in a "row", starting with the...
by Zeruel87
Wed Oct 30, 2019 8:17 am
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 7
Views: 311

Re: ClassicProductionQueue Strange Phenomenon

Any idea why that is? are the CnC Menus differently Programmed/scripted and is that why that Phenomenon appears? Correct. The sidebar logic is different for classic vs per-structure production queues. New code will need to be written to handle a mix. i thought so, but i found a workaround by giving...
by Zeruel87
Tue Oct 29, 2019 9:34 pm
Forum: Mapping and Modding
Topic: ClassicProductionQueue Strange Phenomenon
Replies: 7
Views: 311

ClassicProductionQueue Strange Phenomenon

Greetings, iam modding with CnC as a base and not RA. i recently made a LobbyCheckbox that enables a prerequisite that translates into a Condition. long story short: i can change the "ProductionQueue" from CnC where you build in each individual Building to the RA Style where you build one Unit at a ...
by Zeruel87
Sun Oct 20, 2019 7:04 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 712

Re: [Mod] OpenSC

also i just found this regarding Blizzard and their content so the facts are: https://www.blizzard.com/en-us/company/about/legal-faq.html What is Blizzard Entertainment's® copyright/trademark policy for the Internet, specifically for fansites? Can I use Blizzard Entertainment's® images, text or soun...
by Zeruel87
Sun Oct 20, 2019 6:50 pm
Forum: Mapping and Modding
Topic: GrantExternalConditionWarhead Bug?
Replies: 2
Views: 124

Re: GrantExternalConditionWarhead Bug?

AHHHHH THATS AWESOME

i looked in the GitHub Page https://github.com/OpenRA/OpenRA/wiki/Weapons that Trait was not mentioned there :) thanks, that solves my issue!
by Zeruel87
Sun Oct 20, 2019 6:48 pm
Forum: Mapping and Modding
Topic: [Mod] OpenSC
Replies: 12
Views: 712

Re: [Mod] OpenSC

Would be awesome to fight RA vs SC lol it already exists in my mod! you can check it out in my signature. and yeah... if Blizzard has a problem with my free Fan made mod that uses over 10 year old assets i would have to take it down or remove these assets, until then. i and others enjoy my free mod...
by Zeruel87
Thu Oct 17, 2019 7:40 pm
Forum: Mapping and Modding
Topic: GrantExternalConditionWarhead Bug?
Replies: 2
Views: 124

GrantExternalConditionWarhead Bug?

Greetings, the title says it all, i noticed that when a GrantExternalConditionWarhead hits a building with the size for example of 2x3 and it hits the corner of the hit box, the condition is not granted to the building, only when it hits it center. So for units and 1x1 buildings its no problem, but ...
by Zeruel87
Wed Aug 14, 2019 7:15 pm
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 5
Views: 1148

Re: different faction selection besides scroll menu possible?

FOUND IT :)

in the "LobbyUtils.cs" in the Line 197: dropdown.ShowDropDown("FACTION_DROPDOWN_TEMPLATE", 154, options, setupItem);
by Zeruel87
Wed Aug 14, 2019 7:58 am
Forum: Mapping and Modding
Topic: Need Help to shorten and Improve LUA Script
Replies: 0
Views: 359

Need Help to shorten and Improve LUA Script

Greetings, i had a similiar post in the past. Meanwhile i have a working LUA script that tells AI players to sent Money Delivering Trucks to allied players to share their money. Now, the LUA looks like this (this is a shortened version because the original LUA is thousands of lines long and thats th...
by Zeruel87
Mon Aug 12, 2019 1:35 pm
Forum: Mapping and Modding
Topic: different faction selection besides scroll menu possible?
Replies: 5
Views: 1148

Re: different faction selection besides scroll menu possible?

i dont know if this is a stupid question or not. my understanding of C# is limited to say the least, is it possible to change at least the size of the dropdown menus anywhere like in .cs files? i'am just experimenting with .cs files for another reason regarding the loading screen that is hardcoded i...
by Zeruel87
Mon Jul 29, 2019 3:05 pm
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 613

Re: possible traits of sequences yaml files

okay, scaling down the sprites itself it is then, thanks :)
by Zeruel87
Tue Jul 23, 2019 6:40 am
Forum: Mapping and Modding
Topic: possible traits of sequences yaml files
Replies: 6
Views: 613

possible traits of sequences yaml files

there is the wiki site dedicated to traits in regard of pretty much anything: https://github.com/OpenRA/OpenRA/wiki/Traits is there also a wiki site that displays all possible traits found in sequence.yaml files such as "Start:" "Length:" "Offset:" "Facings:" and so on? the problem i encounter is, w...