Currently working mods

What mods work with the current build of OpenRA?

Information and discussion for custom maps and mods.
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Sojonin
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Joined: Mon Nov 25, 2019 2:15 pm

Currently working mods

Post by Sojonin »

The only mods I seem able to use are those with standalone installers. Are there any that work with the drag and drop method?

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Sleipnir
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Re: Currently working mods

Post by Sleipnir »

Drag-and-drop style mods break every time there is a new OpenRA release, and don't work at all on macOS or Linux unless the players compile the game engine from source and launch from the commandline. We stopped providing any official support or tools for this kind of mod back in 2017, so you're not likely to find anything that works with the new 20191117 release.

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Zeruel87
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Re: Currently working mods

Post by Zeruel87 »

iam about to release the next version of Cameo next week.
i can again do a NON-STANDALONE release where you drag and drop / exchange the cnc folder to play.
altough the main screen will look butchered for technical reasons :)
Check out my CnC mod at:
https://www.moddb.com/mods/cameo

Sojonin
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Joined: Mon Nov 25, 2019 2:15 pm

Re: Currently working mods

Post by Sojonin »

I've gotten Cameo to work, is the Star Wars mod still veing worked on by any chance?

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Zeruel87
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Re: Currently working mods

Post by Zeruel87 »

Sojonin wrote:
Wed Dec 11, 2019 9:57 pm
I've gotten Cameo to work, is the Star Wars mod still veing worked on by any chance?
i dont know about the old star wars mod itself, i have nothing directly to do with it, i recently noticed that it existed / was started and i independently wanted to add a Star Wars based faction to Cameo myself.
Check out my CnC mod at:
https://www.moddb.com/mods/cameo

Sojonin
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Joined: Mon Nov 25, 2019 2:15 pm

Re: Currently working mods

Post by Sojonin »

Republic(Old and New) vs the Empire/Separatists. Add others as needed, I could see it.

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