Search found 412 matches

by TTTPPP
Mon Jun 29, 2026 4:30 pm
Forum: Competitions and Events
Topic: Red Alert Experimental League: Season 2
Replies: 10
Views: 691

Re: Red Alert Experimental League: Season 2

Divisions

Players have been assigned to divisions according to their current rating on the RAGL ladder (shown before their name). We have five weeks to play the matches, and every match can be played up to one week early or late within this period (so Week 1 and Week 5 matches have less ...
by TTTPPP
Sat Jun 20, 2026 4:16 pm
Forum: Competitions and Events
Topic: Red Alert Experimental League: Season 2
Replies: 10
Views: 691

Re: Red Alert Experimental League: Season 2




i would like to play this if possible. do i need make a discord?


It would certainly be easier to arrange matches via Discord. If you don't create an account then we can let you know via the forum who you're meant to be playing, but it could be very difficult to arrange a suitable time with ...
by TTTPPP
Sat Jun 20, 2026 12:12 pm
Forum: Competitions and Events
Topic: Red Alert Experimental League: Season 2
Replies: 10
Views: 691

Re: Red Alert Experimental League: Season 2

dark wrote: Sat Jun 20, 2026 9:38 am i would like to play this if possible. do i need make a discord?
It would certainly be easier to arrange matches via Discord. If you don't create an account then we can let you know via the forum who you're meant to be playing, but it could be very difficult to arrange a suitable time with them.
by TTTPPP
Mon Jun 15, 2026 5:08 pm
Forum: Competitions and Events
Topic: Red Alert Experimental League: Season 2
Replies: 10
Views: 691

Red Alert Experimental League: Season 2

Red Alert Experimental League Season 2

Format

RAEL S02 is coming, starting on Monday the 29th of June and running for five weeks until Sunday the 2nd of August. We will split players into divisions by RAGL ladder ranking , aiming for one or two matches per player per week.

We will run a round ...
by TTTPPP
Fri Feb 06, 2026 7:47 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Weekly Highlights
Replies: 10
Views: 82716

Re: Red Alert Global League: Season 17 - Weekly Highlights

Season Wrap-up and Prizes

We finished off the season with a discussion on milkman's stream about how everyone did this season along with a special guest! The stream was full of spoilers if you've not finished watching games from this season yet, but it was a fun night. The stream also included ...
by TTTPPP
Sun Jan 18, 2026 7:05 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

A few stats about the length of games this season. This season featured the shortest longest game of any season, Radical vs Upps, at exactly 34 minutes. The average game length was down very slightly, but not as low as Seasons 9 to 11.

014_GameDuration.png

Here are the players sorted by game ...
by TTTPPP
Mon Dec 22, 2025 7:45 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

In the last post we saw that the overall rifle-rocket ratio hasn't changed significantly, but this season did see a decrease in builds using 1:1 and a corresponding increase in builds with roughly six or more rifles to rockets. In the next graph we can see that this increase in high rifle count ...
by TTTPPP
Mon Dec 22, 2025 7:37 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

Earlier we touched on the impact of queue limits on static defences, but I also wanted to quickly cover infantry. We can see that there was a significant drop in the average number of rifles and rockets queued this season, with rifles dropping from 200 last season to 160 this season, and rockets ...
by TTTPPP
Sat Dec 20, 2025 8:11 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

There are various ways of grouping build orders and I've never found something I'm completely happy with. This shows five extensions of double ref - delayed SD, standard SD timing, everything else with standard WF timing, ref sell and all other double ref (predominantly this is when playing triple ...
by TTTPPP
Sat Dec 20, 2025 10:29 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

One of the most controversial balance changes pre-season was the introduction of queue limits. The general consensus post-season seems to be that they were high enough to avoid being painful during the game (especially when compared with the limits used in the Red Alert Experimental League). In my ...
by TTTPPP
Sat Dec 20, 2025 9:59 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

Tech building usage has remained fairly constant over the past few seasons. There was a dip in radar tech and above when compared with last season, but it was still within the same ballpark we've seen since Season 12.

002_TechBuildingUsage.png

The next graph shows the win rate of tech buildings ...
by TTTPPP
Fri Dec 19, 2025 10:40 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

Looking at the individual subfactions and again restricting to the Any vs Any matches then we get roughly 25-50 matches per subfaction. In this graph we'd expect Russia and Ukraine to have been played similar numbers of games, and the Allied factions a little bit lower (since the game chooses the ...
by TTTPPP
Fri Dec 19, 2025 10:29 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

Season 17 saw a similar number of players as recent seasons, and this resulted in a similar number of matches being played.

001_GamesPerSeason.png

Looking at the raw performance of Allies and Soviets shows one of the worst balanced seasons ever - 56.4% of games being won by Allies. This is just ...
by TTTPPP
Fri Dec 19, 2025 9:15 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Re: Red Alert Global League: Season 17 - Standings and Statistics

The statistics from Season 16 are available here: https://forum.openra.net/viewtopic.php?f=85&t=21953

Faction Win Rates


Faction Win Rate From Any From Random A/S Picked Win Rate
England 41/ 77 53% 34/ 55 62% 0/ 1 0% 7/ 21 33%
France 43/ 64 67% 31/ 44 70% 1/ 4 25% 11/ 16 69%
Germany 39/ 77 51 ...
by TTTPPP
Fri Dec 19, 2025 9:09 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 17 - Standings and Statistics
Replies: 9
Views: 65896

Red Alert Global League: Season 17 - Standings and Statistics

https://raw.githubusercontent.com/tttppp/ragl/master/docs/img/logo.png

Rulebook Registrations Map Making Contest Schedule Weekly Highlights Standings

Standings and Statistics

Here are the final tables from Season 17 with head-to-head results and strikes taken into account. Upps' victory ...