Search found 52 matches

by TTTPPP
Mon Jan 25, 2021 12:14 pm
Forum: Competitions and Events
Topic: RAGL Season 10 Weekly Highlights
Replies: 5
Views: 478

Re: RAGL Season 10 Weekly Highlights

Week 4 After several weeks of delays I was expecting to write about more records being broken in Masters, but on Saturday three of the matches were played. This combined with the general quality of some of the Minions games means that we've got a bumper pack of highlights. Masters Match of the Week...
by TTTPPP
Mon Jan 18, 2021 4:46 pm
Forum: Competitions and Events
Topic: RAGL Season 10 Weekly Highlights
Replies: 5
Views: 478

Re: RAGL Season 10 Weekly Highlights

Week 3 This week the Master's players collectively decided to take a break from RAGL, so there were no matches. This is now officially the slowest start to a season ever for Masters and has equalled the longest spell without any Masters matches (which was in Season 5). Minions Match of the Week cop...
by TTTPPP
Mon Jan 11, 2021 7:43 am
Forum: Competitions and Events
Topic: RAGL Season 10 Weekly Highlights
Replies: 5
Views: 478

Re: RAGL Season 10 Weekly Highlights

Week 2 I thought the start of season Masters delays would be over by now, as players must be fairly familiar with the maps. However this week has seen no games in Masters at all - an achievement not seen since Season 5. Fortunately there have been quite a few Minions games (particularly in Minions ...
by TTTPPP
Mon Jan 04, 2021 5:30 pm
Forum: Competitions and Events
Topic: RAGL Season 10 Weekly Highlights
Replies: 5
Views: 478

RAGL Season 10 Weekly Highlights

Week 1 Last season then there was a feeling that something missing was Netnazgul's weekly Frontline reports. I don't think I can get anywhere near to that level of quality and play my matches but I wanted to publicise some highlights for anyone to catch up on. I'm also aiming to do this in a spoile...
by TTTPPP
Thu Nov 26, 2020 9:16 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

To conclude this section on naval units I thought it would be interesting to see how they've been used recently. There are only two games from the past five seasons featuring naval, so I watched both. First up is Mo vs Morkel in Season 9 (RAGL-S09-MASTER-GROUP-AMO-MRK-G2.orarep.orarep) on Teared Str...
by TTTPPP
Tue Nov 17, 2020 6:43 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

The final queue is the naval queue. Due to the nature of many competitive maps, naval units are often impossible to build. There's not a huge amount of difference between the graphs for average queue size and average unit usage, so I'll just include the latter: 036_NavalUsage.png There were no naval...
by TTTPPP
Fri Nov 13, 2020 6:12 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

As mentioned chinooks haven't seen a huge amount of love recently. I wanted to check what great plays there have been with them, so I went through the recent games where they were queued to see how they're being used. There were a lot of games with chinooks in every season from S01-S05. Skipping ove...
by TTTPPP
Wed Nov 04, 2020 7:52 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

In the last post we saw the decline in air units over time and noted that one cause was the drop in radar dome usage. I thought it would be interesting to look at the average number of each air unit queued when the player has build the prerequisite buildings (i.e. helipad/airfield for blackhawk, yak...
by TTTPPP
Sun Nov 01, 2020 11:48 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

Sadly I can't get stats about technicians because they don't get queued. I know ioverthoughtthis was looking into adapting the replay client to export information about how much damage units do to each other. This would give access to some information about technicians and finally settle the debate ...
by TTTPPP
Thu Oct 29, 2020 2:59 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

Having looked at all the vehicles, it's time to move onto the next queue. There are five air units in the game and to start with here are the average number of each queued per game. The figures for each unit are restricted to games where the player was the appropriate faction (i.e. Allies/Soviets) a...
by TTTPPP
Wed Oct 21, 2020 4:04 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

One of the lesser used faction-specific vehicles is the Mobile Gap Generator. I thought it might be interesting to have a look for ways it has been used in recent games. Here's a list of all the games I could find featuring MGGs, along with the player who built them, the map name and the number of M...
by TTTPPP
Fri Oct 16, 2020 7:02 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

The five remaining vehicles are all faction specific. The exact factions are a little muddied by the Mobile Gap Generator and Phase Transport swapping between England and France between Seasons 5 and 6. To start, here are the average number of each vehicle queued per season by players using the corr...
by TTTPPP
Sun Oct 11, 2020 6:19 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

A lesser used vehicle is the supply truck. Still I thought it would be useful to see how much "lesser" it was used. 030_SupplyTruckQueued.png We can see that there was roughly one supply truck every hundred games, and then in Season 9 they completely fell out of the meta. I looked at the percentage ...
by TTTPPP
Thu Oct 08, 2020 6:53 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 53
Views: 6398

Re: RAGL through the seasons

Continuing from last post then I wanted to investigate Mammoths a little more. We looked last time at the average number of Mammoths queued by players "when possible". In the last post this meant "when the player was Soviets" but I wondered about other potential definitions. Here we have the same "w...