Search found 16 matches

by TTTPPP
Tue Aug 04, 2020 8:14 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

In the last post we looked at the numbers, but I failed to include any graphs. In post this then I wanted to fix that. Plotting the queue count for each unit then we can see that it has generally increased over the years. Since RAGL started then the average number of rifles queued per game has more ...
by TTTPPP
Tue Aug 04, 2020 7:03 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

We've covered the buildings queue, so next let's look at the infantry queue. The replay files make it very easy to see when buildings are built - the player performs an action to place them. However for units then it's much harder. The player simply queues the unit, and then the game engine determin...
by TTTPPP
Sun Aug 02, 2020 6:14 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

Having looked at the lowest tech defences, next we come to the super weapons. The Chronosphere, Iron Curtain and Missile Silo all provide their ability in the form of a support power, so I thought it was worth comparing all the support powers in one go. Three of the other support powers are tied to ...
by TTTPPP
Fri Jul 31, 2020 6:21 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

So - does building fakes actually help win games? This graph shows the win rates for Allies players, France players and France players who built fakes. Since there weren't a huge number of France or Fake players then I've included some error bars. FakeWinRate.png There's not really much in it - fake...
by TTTPPP
Fri Jul 31, 2020 6:04 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

Continuing this exploration on the defence queue, we get to fakes. It's hard to get accurate estimates of how good fakes are, since they're only available with one faction and historically France has been the least played (only 12% of all factions). Probably one of the biggest boosts for using fakes...
by TTTPPP
Thu Jul 30, 2020 6:27 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

So having looked at defence spamming in the previous post I thought it would be interesting to look at the record holders for placing the most defences in a single game. Again here I have used "==" for Concrete Walls and "--" for Sandbags and Fences, and I just counted the number of clicks - not the...
by TTTPPP
Wed Jul 29, 2020 11:15 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

Onto the defences queue! It's always good to start with a wall of text, so here's the item count, queue count and win rate for defences broken down by season. SEASON 1 Pillbox: 1185 (230 builds (45%), 48% wins) Camo Pillbox: 1034 (183 builds (36%), 53% wins) Flame Tower: 1016 (194 builds (38%), 47% ...
by TTTPPP
Tue Jul 28, 2020 6:18 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

There are two more observations I wanted to make about the building queue results and then I'll start on the defences queue. First I wanted to talk about kennels. When I started playing then I thought dogs were a joke unit and only became good recently. The sample sets are very small for this as ken...
by TTTPPP
Mon Jul 27, 2020 11:25 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

There was a request to compare just games from Masters over the seasons. This graph shows Service Depot, Radar Dome and Tech Centre usage (queuing) over the different seasons of RAGL. https://cdn.discordapp.com/attachments/339126076204908544/737268146674728970/unknown.png Another request was to comp...
by TTTPPP
Sun Jul 26, 2020 1:52 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

Re: RAGL through the seasons

As promised, I've generated some stats about the first queue - buildings. SEASON 1 Power Plant: 2444 (506 builds (100%), 50% wins) Refinery: 2356 (504 builds (100%), 50% wins) Barracks: 2044 (506 builds (100%), 50% wins) Advanced Power Plant: 1477 (363 builds (72%), 52% wins) War Factory: 897 (496 b...
by TTTPPP
Sat Jul 25, 2020 9:22 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 12
Views: 387

RAGL through the seasons

Jazz helpfully provided the replays from previous seasons of RAGL and so I was able to run some analysis of how the game was played each season. Several of the replays seem to be corrupted, and a few other games have snuck in, but I was able to process the vast majority of games without trouble. To ...
by TTTPPP
Thu Jul 23, 2020 6:42 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 9 - Post Season Discussion
Replies: 17
Views: 877

Re: Red Alert Global League: Season 9 - Post Season Discussion

Continuing the stream of stats that no one asked for... Restricting the faction win results to just random v random picks give a much more even Allies v Soviets score: Faction Win Rate England 3/ 8 38% France 12/ 21 57% Germany 8/ 19 42% Allies 23/ 48 48% Russia 17/ 27 63% Ukraine 7/ 19 37% Soviet 2...
by TTTPPP
Wed Jul 22, 2020 6:33 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 9 - Post Season Discussion
Replies: 17
Views: 877

Re: Red Alert Global League: Season 9 - Post Season Discussion

This was my first season in RAGL and I really enjoyed it. At the start of the season I was aiming just to come in better than last, but by the end I'd won games against a good portion of the table. The absolute highlight this season was undoubtedly Biomecaman's incredible casting of Minion's matches...
by TTTPPP
Sun Jul 19, 2020 6:35 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 9 - Post Season Discussion
Replies: 17
Views: 877

Re: Red Alert Global League: Season 9 - Post Season Discussion

A request from i like men to see the stats for faction win rates per player. For example the third row says that Happy ("Clockwork") won 80% of his games when playing as Allies against Soviets. === Faction-Player Win Rates === Name | Allies vs A | Allies vs S | Soviet vs A | Soviet vs S ------------...
by TTTPPP
Sun Jul 19, 2020 2:44 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 9 - Post Season Discussion
Replies: 17
Views: 877

Re: Red Alert Global League: Season 9 - Post Season Discussion

Same stats filtered by masters/minions (and less nicely formatted): Masters Stats Faction Win Rate From Random A/S Picked Win Rate England 39/ 61 64% 9/ 16 56% 24/ 31 77% France 32/ 50 64% 6/ 13 46% 12/ 17 71% Germany 34/ 66 52% 4/ 10 40% 19/ 31 61% Allies 105/177 59% 19/ 39 49% --- Russia 19/ 53 36...