Search found 40 matches

by TTTPPP
Fri Oct 16, 2020 7:02 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

The five remaining vehicles are all faction specific. The exact factions are a little muddied by the Mobile Gap Generator and Phase Transport swapping between England and France between Seasons 5 and 6. To start, here are the average number of each vehicle queued per season by players using the corr...
by TTTPPP
Sun Oct 11, 2020 6:19 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

A lesser used vehicle is the supply truck. Still I thought it would be useful to see how much "lesser" it was used. 030_SupplyTruckQueued.png We can see that there was roughly one supply truck every hundred games, and then in Season 9 they completely fell out of the meta. I looked at the percentage ...
by TTTPPP
Thu Oct 08, 2020 6:53 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Continuing from last post then I wanted to investigate Mammoths a little more. We looked last time at the average number of Mammoths queued by players "when possible". In the last post this meant "when the player was Soviets" but I wondered about other potential definitions. Here we have the same "w...
by TTTPPP
Mon Oct 05, 2020 4:58 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

We're about half way through our tour of the vehicles and five of those left start with an M. I've skipped Mobile Gap Generators in this post, partially because I'm planning to group them with the other faction specials, and partially because they're slightly harder to analyse due to swapping factio...
by TTTPPP
Thu Oct 01, 2020 7:33 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

In the last post we looked at the win rate for players who built artis and V2 compared with those players who didn't build them. I thought it was perhaps fairer to compare players who built the units with players who had the opportunity but chose not to build them. In this case I've added two lines ...
by TTTPPP
Mon Sep 28, 2020 6:08 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

This post we'll look at artilleries and V2s. As mentioned when discussing the buildings queue there were more radar domes build in earlier seasons. 026_ArtiV2Queued.png We can see that the average number of artilleries queued has dropped from over ten per Allied player, down to about one and a half....
by TTTPPP
Wed Sep 23, 2020 6:56 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

As suggested by SirCake I investigated including refs into the harvester count. Each refinery comes with a harvester and, as it only costs $300 more, most of the investment is in the vehicle. Trying to repeat the analysis into harvester win rate by season I found that it was helpful to use seven buc...
by TTTPPP
Tue Sep 22, 2020 6:45 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Last time we looked at some stats relating to harvesters and MCVs. I wanted to continue that by looking at how many of each should be built. First MCVs - I found that generally builds could be grouped into four buckets - no MCVs, one MCV, two MCVs and three or more MCVs. This obviously doesn't inclu...
by TTTPPP
Thu Sep 17, 2020 7:42 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Next up are harvesters and MCVs. I grouped them together because they're (almost) essential units and because they can't attack. One convenient feature of them is that they're available to all players, so it makes the percentages slightly easier to compute. 023_vehicleQueued.png Looking at the avera...
by TTTPPP
Sun Sep 13, 2020 7:19 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

As promised, next I wanted to look at how light vehicles are used in the early game. I've tried to keep the graphs in this post similar to the previous post to enable comparison. First up here are the average number of each light vehicle when restricted to only the first five vehicles (and averaging...
by TTTPPP
Fri Sep 04, 2020 7:17 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Next let's have a look at the light (pre-SD) vehicles. If we consider the average number build per game then we can see flaks are generally the most popular. Light tanks and APCs have some occasional late game uses, but flaks are good early game against infantry (for vision) and late game against ai...
by TTTPPP
Thu Sep 03, 2020 4:05 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Yep - I actually did include "gl hf" in the "glhf" category - I stripped any non-alphabetic characters and converted to lower case. I also included "gg wp" in the "gg" category.
by TTTPPP
Thu Sep 03, 2020 12:19 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Thanks Punsho - I've added a bit to acknowledge heavy tanks taking longer to produce than mediums: Heavy tanks take longer to produce than mediums and so it would make sense for Soviet players to have shorter tank queues than Allies. However in Season 9 we saw the queue lengths roughly match. I stil...
by TTTPPP
Thu Sep 03, 2020 9:00 am
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

Yep - the chat messages are available from the games. I did a bit of investigation into common messages in an earlier post: https://forum.openra.net/viewtopic.php?p=312071&sid=c4b05a909d16203393acbd53b0ad50bd#p312071 In particular I looked at the correlation between saying "gg" first and losing the ...
by TTTPPP
Wed Sep 02, 2020 6:52 pm
Forum: Competitions and Events
Topic: RAGL through the seasons
Replies: 44
Views: 3122

Re: RAGL through the seasons

We saw in the previous post that medium and heavy tank production dominates all other vehicles. Here's the same graph again, showing that we're approaching the "OpenRA tank singularity" as SirCake put it: 020_vehiclesMTHT.png Heavy tanks take longer to produce than mediums and so it would make sense...