Search found 11 matches
Search found 11 matches • Page 1 of 1
Here were my notes on Eskimo's map, Merciless. (from when I was making Seventh Woods) [2v2] Merciless: - x4 peripherals: single ore/gem mines w/ no gems/ore [2 are at the center of an intersection and ore mines] - x2 naturals: lots of ore w/ ~2 mines - x4 secondaries: moderate to low ore w/ 3 mines ...
- Fri Sep 27, 2019 7:12 pm
- Forum: General Discussion
- Topic: Tournament Format Brainstorm
- Replies: 9
- Views: 251
Here are just some random ideas, mostly not big enough for a tournament imo: >>The only way of receiving additional funds, is to capture oils. Also, make them indestructable. >>Players start with super weapons. >>Infantry only tech-level, on small-ish maps. >>Just an ordinary 1v1 or 2v2, but opposin...
Making a big FFA map (240x240) 16-players currently, but may or may not change that by +/-2 https://i.postimg.cc/tp2fh1zp/big-map.png I would like an opinion on the spawn positions (red) before I start placing ore and gems. Then again, I can always revise it. The white are changes I'll most likely m...
- Wed Jun 26, 2019 9:38 pm
- Forum: Mapping and Modding
- Topic: OpenRA C&C Red Alert 1 Survival Horror Map Purgatory
- Replies: 4
- Views: 895
It's been a while since I've played that one. If memory serves, I think the key was something like, rushing the eggs with infantry asap, before the monsters get too tough to fend off.
- Thu Mar 28, 2019 12:26 am
- Forum: Competitions and Events
- Topic: Red Alert Global League: Season 7 - Scoreboards and Fixtures
- Replies: 4
- Views: 3314
Good luck and have fun everyone! I look forward to watching FiveAces' streaming/casting of the matches!