Hi all !
Some time ago i planned to create slow and strategic mod:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=15919&start=0&postdays=0&postorder=asc
But first working test shwoed me, that it is impossible to do it using only LUA scripts and traits, without changing C# code of the ...
Search found 12 matches
- Tue Feb 06, 2018 12:59 pm
- Forum: Mapping and Modding
- Topic: new mod idea = Real Time Wargame
- Replies: 6
- Views: 9550
- Wed May 25, 2016 9:04 am
- Forum: Mapping and Modding
- Topic: Request: code to add buildings that autoproduce units
- Replies: 7
- Views: 8438
- Tue May 24, 2016 12:54 pm
- Forum: Mapping and Modding
- Topic: Request: code to add buildings that autoproduce units
- Replies: 7
- Views: 8438
- Tue May 24, 2016 12:43 pm
- Forum: Mapping and Modding
- Topic: Request: code to add buildings that autoproduce units
- Replies: 7
- Views: 8438
- Fri Dec 04, 2015 11:37 am
- Forum: Mapping and Modding
- Topic: Bombing mod
- Replies: 0
- Views: 6575
Bombing mod
Bombing mod
I have the idea for new mod. It must remind old Arsenal game in the aircraft part of the game.
https://www.youtube.com/watch?v=06HSbiZQOn4
https://www.youtube.com/watch?v=uILsBumwsiU
Maybe someone here wants to create this mod (map-mod) :)
Two players (or teams) map must be placed on ...
I have the idea for new mod. It must remind old Arsenal game in the aircraft part of the game.
https://www.youtube.com/watch?v=06HSbiZQOn4
https://www.youtube.com/watch?v=uILsBumwsiU
Maybe someone here wants to create this mod (map-mod) :)
Two players (or teams) map must be placed on ...
- Thu Nov 12, 2015 7:43 am
- Forum: General Discussion
- Topic: Defense Balance Discussion - Red Alert
- Replies: 31
- Views: 38776
I forgot to write my old idea:
Towers must be placed at the start of construction and they will increase HP from 1 to Max during building. It must look similar to warcraft/starcraft, but without peasants.
But 100% of towers's cost will be taken at the beginning of construction. So players will not ...
Towers must be placed at the start of construction and they will increase HP from 1 to Max during building. It must look similar to warcraft/starcraft, but without peasants.
But 100% of towers's cost will be taken at the beginning of construction. So players will not ...
- Tue Nov 10, 2015 2:56 pm
- Forum: Mapping and Modding
- Topic: WWI Mod [0.21A]
- Replies: 63
- Views: 85360
- Tue Nov 10, 2015 2:12 pm
- Forum: General Discussion
- Topic: Defense Balance Discussion - Red Alert
- Replies: 31
- Views: 38776
- Tue Nov 10, 2015 1:56 pm
- Forum: General Discussion
- Topic: Defense Balance Discussion - Red Alert
- Replies: 31
- Views: 38776
- Sat Feb 21, 2015 10:24 pm
- Forum: Mapping and Modding
- Topic: "Slow and strategic" mod
- Replies: 7
- Views: 12124
- Sun Jul 29, 2012 1:21 pm
- Forum: Mapping and Modding
- Topic: "Slow and strategic" mod
- Replies: 7
- Views: 12124
- Mon Jul 23, 2012 7:02 pm
- Forum: Mapping and Modding
- Topic: "Slow and strategic" mod
- Replies: 7
- Views: 12124
"Slow and strategic" mod
(Forgive my poor English, I have learned German in the school - very studied decision… )
The main goal of my mod is to create new type of slow strategic rts, that will have many strong elements from :
- autumn dynasty: www.autumndynasty.com/
- massive assault: http://massiveassaultnetwork.com/man2 ...
The main goal of my mod is to create new type of slow strategic rts, that will have many strong elements from :
- autumn dynasty: www.autumndynasty.com/
- massive assault: http://massiveassaultnetwork.com/man2 ...