Can you please try to reproduce this on the current playtest? Several things regarding targeting were fixed since the last release, so this should no longer be possible.
P.S.: Sorry, kind of off-topic, but still important to clarify, I think.
Discuss changes to defense balance here!
Can you please try to reproduce this on the current playtest? Several things regarding targeting were fixed since the last release, so this should no longer be possible.
This. Defenses are fine, no need to nerf them. If it's not broke, don't fix it.scorp wrote: then let me rephrase it: stationary defenses are IMHO only OP in the context of basewalking. For their original, intended purpose, i think they're mostly okay. Maybe the AA gun is OP but that's always open to debate.
so rather than nerfing base defenses, the mechanic of basewalking should be tweaked, otherwise, the nerf might affect too much of the game.
Is this a joke? Not trying to be rude but those suggestions (minus the 2nd one) are all totally counter-intuitive to the problem being discussed. All those changes would make Base Defenses even more powerful and even more of a bitch to deal with...epicelite wrote: -Nerf helis/planes being able to see so far
-Nerf defenses armor/health but not damage
-Make defenses not visible through fog of war (think of them as a unit and not a building)
-V2 missiles should be shoot-down able by anti-aircraft things
-Arty a lot less accurate and slower rate of fire
-Double price of artillery and V2
Sorry Newwe, that was totally uncalled for. Perhaps i'm just pushing the topic too far. I'm always going to be biased towards soviets because they are i've spent so many hours practicing withMurto the Ray wrote:Thanks for clearing up that when you pull off a strategy badly it fails, when someone tries to mass shock troopers but only has one refinery they will fail. Kyrylo didn't have the economy or map control to base push in that game (and was just hoping something would happen by sending units at klaas as he told me afterwards) and AOA was sacrificing MCVs into the base of gatekeeper; he has admitted that he doesn't know how to pull off a basepush before.
Also, if you are going to spam base defenses without base pushing as soviets you will lose. Soviet base defenses simply aren't cheap enough to spam around unless you have a gameplan that involves stalling as long as possible or are base pushing/being base pushed.
Wasn't necessary, you can support your opinion all you want Murto.Murto the Ray wrote:Sorry Newwe, that was totally uncalled for. Perhaps i'm just pushing the topic too far. I'm always going to be biased towards soviets because they are i've spent so many hours practicing withMurto the Ray wrote:Thanks for clearing up that when you pull off a strategy badly it fails, when someone tries to mass shock troopers but only has one refinery they will fail. Kyrylo didn't have the economy or map control to base push in that game (and was just hoping something would happen by sending units at klaas as he told me afterwards) and AOA was sacrificing MCVs into the base of gatekeeper; he has admitted that he doesn't know how to pull off a basepush before.
Also, if you are going to spam base defenses without base pushing as soviets you will lose. Soviet base defenses simply aren't cheap enough to spam around unless you have a gameplan that involves stalling as long as possible or are base pushing/being base pushed.
Ill edit my previous posts to try and nullify any bias that may be prevalent. Sorry Newwe!
Very true